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The Magus is fully updated in HL so think you should just remove the whole .user file. I just remove it from the d20pfsrd site for the same reason.This is more of an issue with ShadowChemosh's (I believe) Magus (Final) class. With the new Inner Sea Guide update the wRevolver is listed as duplicate as it's in the Magus (Final) user file. I removed the wRevolver weapon in the editor, but on the test I get an error for non-existent bootstrap thing. Whats the correct way to fix something like this?
And a follow-up question: I've given this cat (a wizard's familiar) a level of Sorcerer with the Arcane bloodline. I get a warning message on the bottom of the application's window saying, "Arcane Bloodline Class Skill: you must choose an option". So, I click on "Special Abilities" and Arcane Bloodline Class Skill is on the top of the list. But, when I try to choose a class skill, the drop-down list only says, "Nothing to select".
You'll have to manually add Knowledge Skill(s) to the skill list on that tab. Once you do that, it/they will appear in the drop down list.
Does it have to be a Knowledge Skill? Can't it be Stealth or Perception or something like that?
Does it have to be a Knowledge Skill? Can't it be Stealth or Perception or something like that?
p.s. Good morning, early bird.
Sendric has the right of it - Arcane Bloodline grants one Knowledge skill as a class skill.
Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?Creating a weapon of Alchemical Silver doesn't appear to be including the -1 to damage? Is this oversight or design?
Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?
Here's the screen shot:
In that case more info about what he is seeing is needed. As a base blank character works fine. So is it some strange combination of abilities or is someone maybe forgetting about a fighters Weapon Training?I don't know what changed but his experience is not unique.
It was weird in my case. We made the weapon with alchemical silver and then realized we didn't want to do that so we remade the weapon (not edit, but made an entirely new weapon) and there was no change in damage. Now, when I edit the weapon, there is a change in damage. I have noticed some weird flukes that are fixed when I close and reopen HL. This may have been one of them.In that case more info about what he is seeing is needed. As a base blank character works fine. So is it some strange combination of abilities or is someone maybe forgetting about a fighters Weapon Training?
Either way more info is always better when giving bug reports. The more info given the easier it is to track down and fix.
Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?
Here's the screen shot: