Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hi,
I was working on a character making a magical weapon and I noticed that the description of the "wounding" ability has not been updated to Pathfinder rules yet.
Both the Rage Powers Ferocious Trample and Greater Ferocious Trample are titled 'Ferocious Trample.' cBbnGrFeTr should be titled 'Ferocious Trample, Greater.' (APG)
The barbarian rage power "Fiend Totem, Greater" has an eval script that looks like it grants a claw attack, and a raPounce bootstrap. Not sure if this is a bug or not, but it didn't look to me like they had anything to do with the Totem Power they're attached to. (APG)
1. There's a blank Eval Script attached to the rage power Hurling, Lesser. (APG)
2. The short description for the rage power Overbearing Onslaught is incorrect - it says 'Attacks deal +1d6 energy damage while raging.' It's also set as a Supernatural ability, and should be Extraordinary. (APG)
The eval script from the 'Drunk' rage powers was copied into the 'Witch Hunter' rage power. (APG)
The spell Displacement is listing a DC on the spells list.
Book: Core
Class: Cleric
Domain: Protection
Thingid: dProResist
Desc: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Issue: The Post-Levels script is using #totallevelcount[]/5 to calculate the Resistance bonus instead of using the Cleric level or the level of the class that gained the domain power. So a 4th level cleric/1st level fighter is being given a +2 Resistance bonus instead of +1.
Im not sure if the program takes these two things into account
But Furious Focus feat doesnt effect my first attack.
and there is no way to turn Overhand Chop on or off from the two handed fighter
I think there is a bug in the Class editor, as all the save type dropdowns have Fast, Medium, and Slow rather than Good, Average, Poor (or whatever they should have).
The class editor has another bug. The class skills list has 'skBalance' at the very bottom instead of 'Balance' in the proper alphabetical point.
For the Free-hand Fighter Archetype (Advanced Player's Guide), the Elusive replacement ability is showing up at 2nd level instead of 3rd. While my player's very happy about this, I figured you'd want to know.![]()
Not sure if this has popped up in previous bug reporting threads, but I only noticed it after the 4.18 release (first time I statted up a level 20 fighter).
Keep getting an error along the lines of 'invalid tag expression specified for 'foreach' statement: eval script for thing FtrWepMas (eval script #1) near line 18' (not verbatim).
Looking at the cFtrWepMas object the problem area seems to be thus:
Code:foreach pick in hero where id perform eachpick.assign[Broadcast.CritMult] nexteach
This disappears when a weapon is picked for the Weapon Mastery class special, but is kind of jarring until that point.
Created a fighter with archetype 'two weapon fighter' (this is titled 'two weapon warrior' in the advanced players guide) and the system allowed me to add the 'mobile fighter' archetype too. These two archetypes overlap and should be exclusive.
1x Itching powder (Adventurer's Armory) has 0/0 on tracked resources.
Other alchemical items doesnt seem to have entry there at all.
Goblin Dog (Bestiary) has "Allergic Reaction" special ability. It has false description: Tail attack can stun targets.
The bonus from a amulet of natural armor and Barskin should not be cumulable. In the present version, it is!
An ex-cleric's domain powers are still showing as available for use on the Spellcasting block.