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Pathfinder Bug Reports - Version 4.18

Wounding weapon description needs updating.

Hi,
I was working on a character making a magical weapon and I noticed that the description of the "wounding" ability has not been updated to Pathfinder rules yet.

Howard
 
Both the Rage Powers Ferocious Trample and Greater Ferocious Trample are titled 'Ferocious Trample.' cBbnGrFeTr should be titled 'Ferocious Trample, Greater.' (APG)
 
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The barbarian rage power "Fiend Totem, Greater" has an eval script that looks like it grants a claw attack, and a raPounce bootstrap. Not sure if this is a bug or not, but it didn't look to me like they had anything to do with the Totem Power they're attached to. (APG)
 
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1. There's a blank Eval Script attached to the rage power Hurling, Lesser. (APG)

2. The short description for the rage power Overbearing Onslaught is incorrect - it says 'Attacks deal +1d6 energy damage while raging.' It's also set as a Supernatural ability, and should be Extraordinary. (APG)
 
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Hey All,

Just wanted to give a reminder that Mathias has asked that we give him the Book that your thing/problem is from. As he has so many data sets to support now it would be much easier for him to find/test the problem if he knows the book that it is from. :)

Thanks.
 
Book: Core
Class: Cleric
Domain: Protection
Thingid: dProResist
Desc: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Issue: The Post-Levels script is using #totallevelcount[]/5 to calculate the Resistance bonus instead of using the Cleric level or the level of the class that gained the domain power. So a 4th level cleric/1st level fighter is being given a +2 Resistance bonus instead of +1.
 
That seems correct according to the description you posted. It says for every 5 levels, not "every 5 cleric levels", so shouldn't other class levels be counted?
 
Nope, if you look in the main book you will see that most things are based upon levels or hit dice. Class abilities are specifically spelled out as an exception and based upon class level only and not total level. You can find this on the PRD under Classes near the bottom of the page under the multiclassing section.
 
That seems correct according to the description you posted. It says for every 5 levels, not "every 5 cleric levels", so shouldn't other class levels be counted?
Yea its as Thazar said actually. I do agree the wording is confusing when you are first dealing with Pathfinder, but level references to only the class that gives you an ability.

Here is another example that uses Rage: "Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds."

So when reading this its really saying each Barbarian level gives her 2 additional rounds. This is one way that Paizo was trying to save word count by not repeating the name of the class again.
 
That seems correct according to the description you posted. It says for every 5 levels, not "every 5 cleric levels", so shouldn't other class levels be counted?

Unless the ability says "character level" then the ability is limited by levels in the class you gain the ability.
 
Im not sure if the program takes these two things into account
But Furious Focus feat doesnt effect my first attack.
and there is no way to turn Overhand Chop on or off from the two handed fighter
 
I think there is a bug in the Class editor, as all the save type dropdowns have Fast, Medium, and Slow rather than Good, Average, Poor (or whatever they should have).
 
The class editor has another bug. The class skills list has 'skBalance' at the very bottom instead of 'Balance' in the proper alphabetical point.
 
For the Free-hand Fighter Archetype (Advanced Player's Guide), the Elusive replacement ability is showing up at 2nd level instead of 3rd. While my player's very happy about this, I figured you'd want to know. ;)

Rabit
 
Not sure if this has popped up in previous bug reporting threads, but I only noticed it after the 4.18 release (first time I statted up a level 20 fighter).
Keep getting an error along the lines of 'invalid tag expression specified for 'foreach' statement: eval script for thing FtrWepMas (eval script #1) near line 18' (not verbatim).

Looking at the cFtrWepMas object the problem area seems to be thus:
Code:
      foreach pick in hero where id
        perform eachpick.assign[Broadcast.CritMult]
        nexteach

This disappears when a weapon is picked for the Weapon Mastery class special, but is kind of jarring until that point.
 
Created a fighter with archetype 'two weapon fighter' (this is titled 'two weapon warrior' in the advanced players guide) and the system allowed me to add the 'mobile fighter' archetype too. These two archetypes overlap and should be exclusive.
 
1x Itching powder (Adventurer's Armory) has 0/0 on tracked resources.

Other alchemical items doesnt seem to have entry there at all.
 
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