If you've selected a deity on the background tab, the selector on the Cleric tab doesn't do anything, because the deity's already handled that. I do need to remove the selector when that's the case.
Ok thanks.
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If you've selected a deity on the background tab, the selector on the Cleric tab doesn't do anything, because the deity's already handled that. I do need to remove the selector when that's the case.
In the configure hero form, go to the Hero Settings, and at the bottom, right click on the "Show Feat/Ability Descriptions" option (which is what adds the text to the printout). It reads "Selecting this option shows up to 3 lines of description summary under each feat or special ability in output"
So, it's probably cutting off at the specified 3 lines.
Adding a second option for complete description text is on my to-do list.
Risner said:Ok, I have discovered that a script First Priority 1:
if (field[gIsEquip].value <> 0) then
~ Add +2 Insight bonus to CMB/CMD
#applybonus[BonInsight, hero.child[Maneuver], 22]
endif
Applies the value (22) twice to CMD and once to CMB.
I can't find any place between First and Final that applies only once to CMD and applies to CMB.
I may have a workable hack:
~ Attributes Priority 10001
if (field[gIsEquip].value <> 0) then
~ Add +2 Insight bonus to CMB/CMD
if (hero.child[Maneuver].field[BonInsight].value < 2) then
hero.child[Maneuver].field[tCMB].value += 2 - hero.child[Maneuver].field[BonInsight].value
#applybonus[BonInsight, hero.child[Maneuver], 2]
endif
endif
~ Applies twice for CMD
~ #applybonus[BonInsight, hero.child[Maneuver], 22]
~ Doesn't work for both CMB and CMD properly
~ hero.child[Maneuver].field[BonInsight].value =
~ maximum(hero.child[Maneuver].field[BonInsight].value, 2)
~ Doesn't work
~ #applybonus[BonInsight, hero.child[Maneuver].field[tCMB], 2]
Was this fixed in 4.0? I think it's a bug I caught while working on something else.
Just tested and the armor appears to be working correctly. So I am going to go with the assumption that your character is carrying too much gear which then sets a limit to max Dex and to ACP.Just found an error with special materials for armor. I have a character with a +3 Dex modifier that is raised to +4 with a belt. He also has a +1 mithril breastplate. This should mean that he gets a +4 Dex modifier to his AC, but he only gets +3.
Just tested and the armor appears to be working correctly. So I am going to go with the assumption that your character is carrying too much gear which then sets a limit to max Dex and to ACP.
Doh! That's it.
Not sure how you would handle this. But there is a conflict with the Druid Spell "Blessing of the Salamander". The Table of Spells and Description of the Spell doesn't match. According to Paizo Forum the rule of thumb is the Description is right when the Table is wrong. Right now you have the Table definition for it. (it confused me trying to figure out which one to use!)
http://paizo.com/paizo/messageboard...inder/pathfinderRPG/general/aPGDruidSpellTypo
*grin* I apologize not sure if I should post this here or not. But wondering if future versions we can turn "off" Ranged Attacks for weapons with Melee / Thrown category in the Configure Hero area. Adds extra data that the people I play with never use.
Real issue that derrives from this is Two Weapon Fighting. Have a Rogue w/ 2 Weapon Fighting with a Dagger and Rapier. Rapier is in the Primary Hand and Dagger in the Off-Hand. The Dagger shows up where Weapons are with 8 lines of different attacks it can do (a bit excessive).
The Primary weapon doesn't show up until the 2nd page after the Gear is shown. Quite a big Gap when someone is using Two Weapon Fighting.
Sorry for any ConfusionNew here. Just bought Hero Labs and loving it so far. So wasn't sure where to post this ..
Also the "Infernal Bastard" Trait for Tieflings gives them the ability to use a 0 Level Spell at will (No Restrictions per day). Hero Lab's is showing 1 a day at Level 3
Found an issue with the Cavalier specifically for the 2nd level ability of the "Order of the Star".
How to duplicate
-Any new 2nd level cavalier.
-Give a positive Cha modifier.
-Set to order of the star.
-The ability Calling (and their are 4 different ones: cCavCallAb, cCavCallAt, cCavCallSa, cCavCallSk) show a +0 both in the In-Play tab and on the printed character sheet. It should show the Cha modifier.
Ok just check and there is no way to select a shield as a martial weapon proficienty if you have the martial weapon feat.
The discription for Fortication under armor is not right. Looks like it is using the 3.5 rules discription and not the pathfinder rules.
I've been meaning to post about this. The CM Defense calculation on my character is incorrect. It is showing 17 = 10 + 3 + 0 + 3 + -. That should give me a total of 16, not 17. I tried uploading an attachment of the portfolio (but it didn't work.) I did import the character from previous versions, if that matters.
I was creating a 2nd level Witch and for some reason only the 1st level patron spell was available for selection, that rest of the witch's 1st level list was unavailable.
Also, the Flurry seems to be off (Fighter 2/ Monk 1/ Rogue 2) and my Flurry is -1/-1 instead of +2/+2. I'm not sure how it calculated -1/-1 (my best guess is it somehow miscalculating my BAB as 1 when it is +4 (since monk considered full bab)? or applying some negative to it?