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Well, when I pressed the down arrow to reduce INT, it stopped reducing before it got to the correct value and I had to use the adjust tab to get it correct.If you decrease the INT until it won't go down any further, you'll be at the correct value - it's not properly changing the default value of the INT, but the minimum is still correct. Fixing the default value is on my to-do list.
Must have got it into some weird state. Was not able to duplicated the problem myself.I'm afraid I can't duplicate this. I went to the gear tab, selected Parchment from the list, and changed the number to purchase to 10. The total cost was recalculated as I went, so once I reached 10, the calculated cost was 2gp. Once I changed the number to purchase, pressing the "Set" button next to the Cost (Total) filled in the "Pay" fields. On a character who has 15pp, 150gp or 1500sp, the set button makes change correctly, always removing as many small coins as possible.
My character is a gnome who was putting barding on his riding dog which is medium. While medium barding weighs the same, it costs double. However even when I bought armor directly on the mount it cost what it would for a humanoid, not a mount. Did not find any checkbox or anything that indicated explicitly that this item is barding.On the main character, remove some money (either on the journal tab or the configure hero form), and add the same to the minion (on the configure hero form). Now, on the minion, purchase armor normally. The cost/weight changes for different sizes/non-humanoid shapes will be calculated for you (all armors can be made into barding). Now transfer the change back to the main character. A shared money pool is something I want to add, but that's the workaround until that's been added.
<usesource source="PcAdvenArm" parent="Sources" name="Adventurers Armory"/>
<usesource source="PcAdvenArm"/>
Possibly more skeleton template errors? (I'm not an expert, so it might be an error on my part).
Making a skeletal hill giant hero. Made a hill giant raced hero, changed the alignment to NE so that I could add the skeleton template. When I did this, it dropped the CR from 7 to 1/6. I think this is an error.
That is only part of the rule their is still a cumulative -2 penalty when using a weapon of the wrong size see pfsrd Weapon Sizes.-2 penalty is applied, if medium one-handed sword is used as two-handed sword by small creature. There should be no penalty.
The rule is:
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.
Not sure the skeleton HD thing was fixed for all races. My skeletal dire rat still gets an additional HD from the skeleton template.
Well, when I pressed the down arrow to reduce INT, it stopped reducing before it got to the correct value and I had to use the adjust tab to get it correct.
My character is a gnome who was putting barding on his riding dog which is medium. While medium barding weighs the same, it costs double. However even when I bought armor directly on the mount it cost what it would for a humanoid, not a mount. Did not find any checkbox or anything that indicated explicitly that this item is barding.
The large sunblade should be usable one handed its a large shortsword
Possibly more skeleton template errors? (I'm not an expert, so it might be an error on my part).
Making a skeletal hill giant hero. Made a hill giant raced hero, changed the alignment to NE so that I could add the skeleton template. When I did this, it dropped the CR from 7 to 1/6. I think this is an error.
Edit: looking in the Bestiary at the skeleton template, it looks like, with 10 hit dice from hillgiant, it should go to CR 5?
And now that I look back on the skeletal dire rat I'm having issues with, I see that it's CR drops from CR1 to CR 1/6.
A skeletal dire rat and a skeletal hill giant intuitively shouldnt be the same CR.![]()
My Giant Trolls for the CoT adventure path did the same. CR1/6