The CR adjustment on the lich template should be +2 not +1.
Fixed in the next update, thanks for the report.
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The CR adjustment on the lich template should be +2 not +1.
Not sure if I am correct here, but when I create a sorcerer, the attack bonus always seems to be +1 higher than it should. A first level sorcerer should have an attack bonus of +0 but it shows as +1, a level 3 should be +1 but it shows as +2.... It seems to calculate the attack rolls properly though. It keeps throwing one of my players off when he tries to wield a weapon that he's picked up after the sheet has printed and he has to calculate manually.
BTW I noticed that it was doing this several versions ago.
<tag group="SpecSource" tag="Lich" name="Lich" abbrev="Lich"/>
Using the editor I made a copy of the Lich's racial special "Fear Aura". After testing my monster, it showed my new racial special but said it came from the Lich. The editor doesn't show any association to the Lich for my copied special ability, but a text editor showed this line:
Code:<tag group="SpecSource" tag="Lich" name="Lich" abbrev="Lich"/>
My fighter is getting an extra skill point per level. He should have 3 per level, +1 from the intelligence bonus. Hero Lab is giving me 4. My favored class bonus has been going to hit points so that isn't the issue.
I'm afraid I can't duplicate this. Yes, there's still an enter HP space for the template, but there's no HD reported to its left, and the HD total listed under the level is "0+1" - 0 class levels+1 racial HD. I'll put removing the HP space on my to-do list.
You're correct - there's an error in the HD - CR conversion (and embarrassingly, it's correct on the Skeleton Champion, but not for the Skeleton or Zombie templates, so I fixed it in one case a while ago and didn't carry that fix to the other cases).
This'll be fixed in the next update, thanks for the report.
In the Pathfinder Bestiary it does not appear that the Giants have the correct weapon proficiencies. As humanoids they should all receive simple weapons. Did not look beyond giants where I came across this but probably all humanoids would have this issue.
Hero Lab said:One natural weapon of subject creature gets +1/three caster levels on attacks and damage rolls (maximum +5).
PRD said:This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic.
Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level).
Guess I should report this here, but I think its more of the core HL program issue then the pathfinder DB. I created a new Armor Thing and a new Weapon Thing. I then accidentally bootstrapped the Armor Thing to the Weapon Thing and the Weapon Thing to the Armor Thing. I know dumb mistake, but it was late.
When I tried to select the Armor thing to add it to the hero the program hung and eventually I had to kill the program. Restarted HL with no issues and thought maybe it was a fluke so tried to add the armor again. Again HL hung and I had to kill the program.
Here is the bad part. When I restarted HL again it had lost my license and went back into a mode where it thought I didn't have any data bases downloaded. It wanted me to activate my license again which I thought would have been bad or start it in demo mode.
Luckily I was able to restore the whole HL folder from my nightly backup and everything was fine again, but losing the license is sort of bad....![]()