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Pathfinder Bug Reports - version 2.7

Thanks for flagging this - we'll get it resolved in the next bugfix release of Hero Lab, which should be out soon.
 
On a related note, would it be possible to allow negative permanent adjustments as well? For example, I've run across a game where the number of available feats is reduced by one, but the permanent adjustments doesn't allow me subtract total feats available, only add to it.
 
On a related note, would it be possible to allow negative permanent adjustments as well? For example, I've run across a game where the number of available feats is reduced by one, but the permanent adjustments doesn't allow me subtract total feats available, only add to it.

I'm afraid I can't duplicate this error. I added "Feats, Total" on the Permanent Adjustments list, and the counter goes from -999 to +999. What are you seeing?
 
Sorry - I was looking at the 'How Many to Add' counter on the dialogue box that opens when you add an adjustment. That counter is how many times to add the adjustment.

I see now that once you add the adjustment and close the box you get the counter for how many feats to add to the total.

I'll just crawl back under my newbie rock for awhile now . . .
 
It looks like Outsiders still show all good saves like they had in 3.5. Even if you create a custom outsider and specify two saves as good ones, all three will still be shown as good.
 
I've got a small problem with output. I created a level 1 specialist wizard(conjurer). All appropriate level 0 spells were added to the spellbook automatically and it looks right in the program. When I print the "All spells in spellbook" dossiers though many of the level 0 spells are printed twice. Not all just most of them (I am not sure why it is duplicating some - i don't see any pattern to it)
 
It looks like Outsiders still show all good saves like they had in 3.5. Even if you create a custom outsider and specify two saves as good ones, all three will still be shown as good.

I'm afraid I can't duplicate this error. Could you please give me more details on the creature you're creating? Ability scores? Feats?
 
I've got a small problem with output. I created a level 1 specialist wizard(conjurer). All appropriate level 0 spells were added to the spellbook automatically and it looks right in the program. When I print the "All spells in spellbook" dossiers though many of the level 0 spells are printed twice. Not all just most of them (I am not sure why it is duplicating some - i don't see any pattern to it)

Fixed in the next update - thanks for the report. (The pattern was that it was displaying both the Wizards's 0-level spells and the Witch's 0-level spells).
 
If you have a belt of giant strength equipped, Power Attack still shows the value based on your unmodified strength. If you activate PA it also modifies the damage according to the lower Str value.

Also, if you have a cleric with the Destruction domain, Destructive Smite is not shown under Tracked Resources.
 
The bonus on power attack is independant of strength, it's always +2 to damage for -1 to hit (increasing with higher BAB). What are you expecting to see?

The destructive smite error will be fixed in the next update, thanks for the report.
 
The bonus on power attack is independant of strength, it's always +2 to damage for -1 to hit (increasing with higher BAB). What are you expecting to see?

Ah, sorry... I was probably thinking of the 3.5 or Beta version of the feat.
 
I've got an issue with regular animals. I have a riding dog. It comes automatically with several tricks. However, you can re-train an animal removing one of its tricks and granting a new one via the Handle Animal skill.
I can add a new skill - attack any target, but I cannot remove a trick to keep me from going over.
 
Instead of purchasing the Riding Dog option on the Other tab, purchase the hireling option for the correct price. Then you can select the race you want for that hireling (riding dog in this case), and it won't come pre-trained.
 
Maybe this is more nitpicking than a bug, but the attacks for a Centipede Swarm are a ugly looking. Their Swarm Attack states that it's 2d6 damage if they begin their turn in your space, but the melee attack as calculated is "-5." It should be "special" or "n/a" or something. Just throwing that out there.
 
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