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Pathfinder Bug Reports - version 2.7

The text description that appears on the character sheet for the Persuasive feat is wrong - it says that it gives a bonus to Bluff and Intimidate whereas it should be Diplomacy and Intimidate. The bonuses appear to be going on the correct skills, though, and the tooltip text within Hero Lab is also correct.

Fixed in the next update, thanks for the report.
 
The uses per day of the Channel Positive Energy ability for a paladin are being calculated the same as for a cleric of the same level. I believe that this is wrong as the paladin instead spends two lay-on-hands uses to do an energy channel.

I can't duplicate the error you're seeing. Could you tell me any more about the character you've built that may be affecting this? When I add 5 levels of Paladin to a blank character, I see 1 use of channel energy and 2 uses of lay on hands available. When I use up one of the channel energy uses, 2 of the lay on hands uses are also used.
 
When updating an older character file (from early march) I found my Paladin Mount no longer has a BAB. The file opened with it at 0 (linked to a 8th level Paladin) where before it was 5. Leveling the Pally to 9 made no change to the BAB of the horse.

Could you email me the old file, please? My email address is my user name here, @wolflair.com. I can't duplicate the error on a new character, and I don't have any old saved characters with animal companions to test.
 
* When I create a new race it gets Sorcerer as spellcasting class by default.
* If I add multiple natural attacks to a race they all seem to be treated as primary attacks, even though I've specified that only one of them should be.
 
I can't duplicate the error you're seeing. Could you tell me any more about the character you've built that may be affecting this? When I add 5 levels of Paladin to a blank character, I see 1 use of channel energy and 2 uses of lay on hands available. When I use up one of the channel energy uses, 2 of the lay on hands uses are also used.

I think I've found the cause of the slight confusion. This was one of my group's characters and I hadn't looked into the issue too deeply but just passed on his observation. I've had a closer look now so I can see where the issue is.

He has a lvl 11 paladin (with 20 Charisma) which was showing 10 LoH/day plus 7 Channels. By my calcs he should have been able to do 5 channels/day (using up his 10 LoHs). What I hadn't spotted, though was that he'd taken Extra Channel as a feat, giving him two additional channels/day.

What I think this should give him is two channels/day that don't count against his LoH totals. However, if I use all 7 in Hero Lab, it shows that he's used 14 LoHs. Ideally, I think, what the sheet needs to show is 10 LoHs and 5 channels that are linked to the LoHs, plus a separate record of the 2 channels from the Extra Channel which don't count against his LoHs.

Of course, I may be misinterpreting how the Extra Channel feat works in regard to a paladin's channels....
 
* When I create a new race it gets Sorcerer as spellcasting class by default.

Fixed in the next update.

* If I add multiple natural attacks to a race they all seem to be treated as primary attacks, even though I've specified that only one of them should be.

Look up your natural attacks on the table in the Bestiary, page 302. If you don't want to follow those standard primary/secondary patterns, take a look at the Data File Authoring section of the FAQ entry for the version 2.7 update. That explains how to override it.
 
What I think this should give him is two channels/day that don't count against his LoH totals. However, if I use all 7 in Hero Lab, it shows that he's used 14 LoHs. Ideally, I think, what the sheet needs to show is 10 LoHs and 5 channels that are linked to the LoHs, plus a separate record of the 2 channels from the Extra Channel which don't count against his LoHs.

Of course, I may be misinterpreting how the Extra Channel feat works in regard to a paladin's channels....

There's a bug in extra channel - it's supposed to display its own tracker when added to a Paladin, instead of adding uses to the channel. This is fixed in the next update. Thanks for reporting it.
 
When updating an older character file (from early march) I found my Paladin Mount no longer has a BAB. The file opened with it at 0 (linked to a 8th level Paladin) where before it was 5. Leveling the Pally to 9 made no change to the BAB of the horse.

You have the "Don't Restrict Companion Race" setting selected, and the race you've selected isn't an animal companion race, so it doesn't follow the normal animal companion mechanisms or progressions. I'm afraid I don't know how that would interact with the type changes I made.

May I recommend that you unselect that setting, select the normal Horse option for animal companions, and then on the classes tab, choose the "Advanced Creature - Animal" template, since the difference between a horse and a heavy horse is that template. The other option if you want to use Heavy Horse as an animal companion is to make a different version of the animal companion race in the editor, incorporating the changes from Horse to Heavy Horse.

(For anyone else reading this, this is referring to a discussion djc664 and I had in an earlier bug reports thread (http://forums.wolflair.com/showpost.php?p=35937&postcount=31) about whether the Paladin's Heavy Horse companion option is supposed to be the same thing as the druid's horse companion option)
 
You have the "Don't Restrict Companion Race" setting selected, and the race you've selected isn't an animal companion race, so it doesn't follow the normal animal companion mechanisms or progressions. I'm afraid I don't know how that would interact with the type changes I made.

May I recommend that you unselect that setting, select the normal Horse option for animal companions, and then on the classes tab, choose the "Advanced Creature - Animal" template, since the difference between a horse and a heavy horse is that template. The other option if you want to use Heavy Horse as an animal companion is to make a different version of the animal companion race in the editor, incorporating the changes from Horse to Heavy Horse.

(For anyone else reading this, this is referring to a discussion djc664 and I had in an earlier bug reports thread (http://forums.wolflair.com/showpost.php?p=35937&postcount=31) about whether the Paladin's Heavy Horse companion option is supposed to be the same thing as the druid's horse companion option)

Huh - I thought that was the point of that little check box... *shrug* thank you for the help, as always!

I swear I'm going to jump Jason Bulmahn and demand an official answer to that question at GenCon. :)
 
Don't know if this is a bug or just by design - but it would really help if expendable items from the gear list (like # uses of a Healer's kit) would also be listed in the "tracked resources".

When I try to save my portfolio to PDF the programm tells me to download the pdf-plugin. But I have already done so! What am I doing wrong?
 
I just got the Pathfinder Bestiary add-on to Hero Lab, and so I tried using it to create a villain character — a night hag with 8 levels of witch. I added the ability increases for a monster with class levels and also added +2 to Int for levels, so the night hag witch has Int 24 (+7 bonus).

Hero Lab gets the attack bonus, saving throws, hit points, and save DCs for powers right — but it's giving me too few skill points. Outsiders get 6+Int bonus per HD and witches get 2+Int bonus per level, so for Int 24, 8 HD and 8 levels, that gives a total of 176 skill points. However, Hero Lab is only showing 161 skill points. Why is that?
 
When I try to save my portfolio to PDF the programm tells me to download the pdf-plugin. But I have already done so! What am I doing wrong?

The pdf plugin is a separate program that you have to install after downloading it.
 
I just got the Pathfinder Bestiary add-on to Hero Lab, and so I tried using it to create a villain character — a night hag with 8 levels of witch. I added the ability increases for a monster with class levels and also added +2 to Int for levels, so the night hag witch has Int 24 (+7 bonus).

Hero Lab gets the attack bonus, saving throws, hit points, and save DCs for powers right — but it's giving me too few skill points. Outsiders get 6+Int bonus per HD and witches get 2+Int bonus per level, so for Int 24, 8 HD and 8 levels, that gives a total of 176 skill points. However, Hero Lab is only showing 161 skill points. Why is that?

Last time I researched the question of whether INT changes due to advancement added retroactive skill points, there was no official answer to the question available, so the v3.5 rules that did not allow retroactive skill points were left in place.

This time I found an official answer that they are retroactive: http://paizo.com/paizo/messageboard...inderRPG/rules/archives/intAndSkills&page=1#9

So, this'll be fixed in the next update.
 
When I create a +1 Composite Longbow (+2 Str) the damage displayed is 1d8+1, so it seems that the enhancement bonus overrides the Str bonus instead of stacking with it.
 
I can not type negative numbers in array fields in the editor. Nor can I input a 0 in and array and have it stay.
 
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The ability to prepare spells with metamagic applied seems to have been removed in the latest update. Previously, the first entry in the picklist of spells was "Custom/Metamagic Spell" but it's no longer there. Is there another way to prepare metamagic spells now, or is this a bug?

Edit: Should clarify that it's the Wizard that seems to have lost this ability. I just created a Druid and the Custom/Metamagic Spell item was in the picklist.
 
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I can not type negative numbers in array fields in the editor. Nor can I input a 0 in and array and have it stay.

Hero Lab doesn't let you enter negative numbers into fields where they aren't allowed. Which field is giving you this problem? If you can't enter negative numbers into it, it's likely that negative numbers just aren't allowed there.
 
Hero Lab doesn't let you enter negative numbers into fields where they aren't allowed. Which field is giving you this problem? If you can't enter negative numbers into it, it's likely that negative numbers just aren't allowed there.

Lets say you create an animal companion race and want to put a progression for a stat like str or dex that changes over time in to an array field. If you start with a value of -5 int the stat modifier array field then increase to -3,0,3 you should get a progression of your stat's total on the char sheet of 5, 7, 10, 13. Thus as I see it you should be able to type negative numbers and zeros in an array field. You can edit the user file directly and enter the negative numbers and it works correctly in HL but zeros are still sanitized the next time you open the editor.
 
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