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Pathfinder Bug Reports - collection 4

Noticed while making a Dwarf Inquisitor; Dwarfs are not proficient with the 'Dwarf' weapons.

Please re-read the dwarves' weapon familiarity ability - the "dwarven" weapons become martial, not proficient, and inquisitors only get simple weapon proficiency. The battleaxe, heavy pick and warhammer proficiencies are working correctly.
 
Please re-read the dwarves' weapon familiarity ability - the "dwarven" weapons become martial, not proficient, and inquisitors only get simple weapon proficiency. The battleaxe, heavy pick and warhammer proficiencies are working correctly.

Gah... those little changes are still getting me. :-/

Thanks.
 
So far working on my Druid I've found two problems.

I cast Animal Growth on my Bear Animal Companion, so I went to the adjustments tab and made all the necessary changes, but the size increase didn't boost my bear's natural weapons damage dice. So I did the weapon size increase adjustment, and that didn't change the number's either.

The Amulet of Mighty Fists +4 is listed as costing 96000 gold, but in the Pathfinder book and SRD, it's 80000 gold.

The problem with natural weapon re-sizing will be fixed in the next few weeks.

All the levels of the Amulet of Mighty Fists were still using their d20 prices, which are different from their Pathfinder prices - those will be fixed in the next update.

Thanks for the reports.
 
2 small errs

I found 2 small errors, of 1 I am not sure...

  • The trait Child of the Temple has not got a pulldown choice you can make.
    It says nothing o select, and is kept as an error

  • The feat Double slice does not work for double weapons, Do i understand the feat wrong, or is it not implemented right?
 
Can we please have an optional rule that allows the PCs to pick any languages at 1st level not just the ones that come from its race
 
When adding levels beyond 20th, even after selecting the appropriate level with Configure Hero, the program is asking for more XP for the +20 levels.

It's saying I need another 5,700,000 XP to get to 21st level, despite having that much XP, and thus eligible for 21st level.

Also, for the Experience under the Class tab, it's showing Experience as 5,700,000/11,400,000 with only 20 levels chosen

That last bit should show 5,700,000/9,900,000, as that's the amount of XP necessary to get to 22nd level.

If I add my 21st level, it says I don't have enough XP, and the XP amount changes to 5,700,000/15,600,000.
 
Hide Shirt(Id:mPFHideShi) has a Armor Bonus of zero. In the Editor its listed with a Armor Bonus of -None-. It should have a Armor Bonus of 4. Their is also no description for this item.
 
The Council of Thieves campaign trait Conspiracy Hunter(id: trPFConHun) is missing the skill Knowledge(local) as one of the choices to choose from.
 
The Alchemist 1st-level ability Throw Anything (bonus feat) is correctly applied, but the description on the Special Abilities popup says that the alchemist gains Brew Potion as a bonus feat. The text that appears on the Special tab and on the printed character sheet is correct, though.
 
The gnome racial abilities lists Obsessive and gives a dropdown to select the obsession. The dropdown has nothing to select in it. Given that the gnome obsessions are supposed to be obscure and out of the ordinary, I think this would be better as a text box for free entry.
 
I found 2 small errors, of 1 I am not sure...

  • The trait Child of the Temple has not got a pulldown choice you can make.
    It says nothing o select, and is kept as an error

The Council of Thieves campaign trait Conspiracy Hunter(id: trPFConHun) is missing the skill Knowledge(local) as one of the choices to choose from.

The gnome racial abilities lists Obsessive and gives a dropdown to select the obsession. The dropdown has nothing to select in it. Given that the gnome obsessions are supposed to be obscure and out of the ordinary, I think this would be better as a text box for free entry.

A skill bonus can't be applied to a skill that isn't present on your character. You must go to the skills tab and add any craft/knowledge/profession/performance skills you want your character to have before you can apply a bonus to them.
 
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  • The feat Double slice does not work for double weapons, Do i understand the feat wrong, or is it not implemented right?

As far as I can tell, double slice should apply to double weapons. This will be fixed in the next update - thanks for the report.
 
Hide Shirt(Id:mPFHideShi) has a Armor Bonus of zero. In the Editor its listed with a Armor Bonus of -None-. It should have a Armor Bonus of 4. Their is also no description for this item.

The AC will be fixed in the next update. Thanks for the report.
 
The Alchemist 1st-level ability Throw Anything (bonus feat) is correctly applied, but the description on the Special Abilities popup says that the alchemist gains Brew Potion as a bonus feat. The text that appears on the Special tab and on the printed character sheet is correct, though.

Fixed in the next update, thanks for the report.
 
When adding levels beyond 20th, even after selecting the appropriate level with Configure Hero, the program is asking for more XP for the +20 levels.

It's saying I need another 5,700,000 XP to get to 21st level, despite having that much XP, and thus eligible for 21st level.

Also, for the Experience under the Class tab, it's showing Experience as 5,700,000/11,400,000 with only 20 levels chosen

That last bit should show 5,700,000/9,900,000, as that's the amount of XP necessary to get to 22nd level.

If I add my 21st level, it says I don't have enough XP, and the XP amount changes to 5,700,000/15,600,000.

Thanks for the report - this is fixed in the next update, and I apologize for missing something like this when I added the levels above 20 XP calculations.
 
Can we please have an optional rule that allows the PCs to pick any languages at 1st level not just the ones that come from its race

I'll keep this in mind for future updates. In the meantime, it's easy to fix yourself - go into the editor, make a copy of the race you want to use, give it a new unique Id, put the old unique Id in the "Replaces Thing Id" box on the right-hand side, and then in the "Languages Allowed" button, press "Select None", then check the "Any" option that will be near the top of the list. Save and test your race, and now that race will allow any language (other than secret languges like Druidic). You can then email the file to the rest of your group so they're using the same replacement.

Even easier is to just add the language and ignore the validation error - the design philosophy for Hero Lab is that as much as possible, we shouldn't prevent a user from breaking the rules - just warn them when they've done so.
 
I've just downloaded 2.5 and think I've spooted a bug with fighters - it looks like it's not applying the armour training bonus to skills...

Also on the printable character sheet could the description of the wizard schools be expanded - currently it just lists them but it would be useful if it stated which ones were specialist and opposition?
 
I just updated to 3.6 and PF 2.5 and the 'fighter' tab doesn't show any thing except for the three buttons for attacks, saves, and special. Its completely blank. Doesn't seem to be the case with the other classes, though I haven't loaded each one of them yet. Help! :-)

Ok, I've loaded a 1st level character for every class and they all show the class tab correctly except for the Fighter which is as I describe above.
 

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I just updated to 3.6 and PF 2.5 and the 'fighter' tab doesn't show any thing except for the three buttons for attacks, saves, and special. Its completely blank. Doesn't seem to be the case with the other classes, though I haven't loaded each one of them yet. Help! :-)

Ok, I've loaded a 1st level character for every class and they all show the class tab correctly except for the Fighter which is as I describe above.

I've figured out what's going wrong, and hopefully we'll be able to get a new version out soon to fix this.

I apologize for creating that. I thought I looked at all the class panels, but I obviously didn't look hard enough.
 
Thanks Mathias. FYI. The Fighter panel appears properly for characters that were already created. The error above only shows for newly created characters.
 
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