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Array Problem

Woodclaw

Well-known member
Recently I went back to some of my old works and noticed a problem with how the Array power works.

According to Ultimate Power Array provides 2pp per rank, no matter the costs of thing as a whole (much like a Container whihc provides 5pp/rank). The problem with the current version of the power is that if I apply Power Feats, Extras or Flaws - Drawbacks are apparently excluded - to the general Array this change the maximum point cost total of all the AP.

For Example:

Array 10 (Power Feat: Precise; Flaw: Uncontrollable) should still provide 20pp for each Alternate Power, but with the current coding it only provides 11 (2 per rank, minus 1 for the Flaw, plus 1 for the Feat).

Shouldn't the code be corrected using the same mechanism used to prevent flaws on containers to affect the pool of PP provided?
 
I'm currently treating an array as any other power with alternate powers; i.e. the alternate powers can cost as much as the base power, including all extras & flaws etc. I know there have been other questions about recently, so I'll send a question to GR asking for some clarification.
 
Green Ronin agreed with you - the Array power should never allow more (or less) than 2 PP per rank for its alternate powers, even if you add extras or flaws. So I'm going to try and get this fix into the next update.

Thanks!
 
array - default vs alternate

Hello again,

Since we're talking arrays and next update I figured this might be a good time for me to once again suggest that on the printout the software should say (alternate) for all the slots EXCEPT the one that has been selected to be the "default" slot. That one should be tagged (default). :)

Keep up the great work. My fellow players & GM sure appreciates it. :)
 
Green Ronin agreed with you - the Array power should never allow more (or less) than 2 PP per rank for its alternate powers, even if you add extras or flaws. So I'm going to try and get this fix into the next update.

Thanks!

Don't forget feats, drawbacks were already included in a past update.
 
Nigel - I'll see if I can get that implemented.

Woodclaw - Yup, all "power modifiers" will be excluded from the maximum cost of a power in an array. :)
 
Nigel - I'll see if I can get that implemented.

Woodclaw - Yup, all "power modifiers" will be excluded from the maximum cost of a power in an array. :)

Umm, you mean the "point value" of a slot in the array. Right? ;)

Because a power in an array slot is going to "cost" 1 pt if normal and 2 pts if dynamic. :)
 
Yes, exactly. I think it would be accurate to say that maximum points value of each child power in (Array) will be 2 * (ranks in Array), regardless of any power feats, extras, flaws or drawbacks. Does that make sense?
 
Yes, exactly. I think it would be accurate to say that maximum points value of each child power in (Array) will be 2 * (ranks in Array), regardless of any power feats, extras, flaws or drawbacks. Does that make sense?

Perfect.
 
Will this be something that it will be possible for a user to change back to the system as currently handled by Hero Lab? For myself, I like the aesthetic of a character with Array 10 (4/rnk), rather than having a character with Array 20 in order to fit more expensive powers.

Even if this isn't built into the options, I'd love to have some sort of instructions on how to change the code back, if possible.
 
Sure, I'll add a house rule for that - you'll be able to switch it back by choosing the "House Rules - Array Powers Follow Parent Cost" option.
 
Magic Array

Hello again. :)

I may have mentioned this before but thought I'd make sure it's asked before the new update goes out the door. (unless it did this morning, d'oh!) :o

Is it possible when using a Magic "Array" that instead of just selecting "Other Power" from the drop-down list as the default slot that we could actually have the powers that have been built under Magic be listed. That way, one of them can be selected as the default. :)

Keep up the good work....and my vote is that the Mecha portion be at no cost. ;)

Nigel Fogg
 
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