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Pathfinder Bug reports

Mathias

Moderator
Staff member
Since the last thread of collected bug reports has drifted onto page 2 of this forum (and it was unwieldy anyway), if you have any bug reports, go ahead and post them here.
 
I'm building a 7th level wizard that has chosen the transmutation school for his school. The Physical Enhancement ability is showing up under the In-Play tab as 0/0, and I am not able to apply it. Also, the validation report is saying that I have a +1 to apply, but at 7th level it should be a +2. Sorry if this has already reported, or maybe I'm missing something obvious?

Thanks.

-Chris
 
The amount of bonus is not being calculated correctly - that will be fixed in the next update. It should never have ended up on the in-play tab in the first place, so that 0/0 uses entry will go away.

I just realized that I hadn't restricted it to physical attributes - that's fixed too, now.

On the wizard tab, press the oval "i" button - that's the Wizard's special abilities list, and that's where you'll find the selector(s) for which attribute(s) to apply it to. I'll be thinking about a better way to make that obvious - turning the blue icon (or maybe just the white designs) red when there's an error (like no attribute selected), perhaps.
 
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Halfling Sling does not work as a racial proficient weapon for a rogue halfling that I generated. It is grayed out and indicates the halfling is not proficient with that weapon.

Another character (Elf, Paladin 2/Rogue 1) has an AC of 15 with Leather Armor on and a Dex of 18. AC should be 16. It looks like its subtracting 1 from the Dex bonus for some reason.
 
Rogues aren't proficient with martial weapons. The Halfling's weapon familiarity ability moves halfling sling from exotic to martial, so it's still not a weapon rogues are proficient with.

You'll need to tell me more about your character for me to diagnose the problem. I just created an Elf Pal 2/Rog 1 with DEX 18 and Leather Armor, and he has an AC of 16.

I can make the AC 15 if I give the character has enough gear to put him at medium encumbrance - medium encumbrance gives you a Max DEX of +3, as if you were wearing armor (pg 171, right-hand column).
 
Ok, I understand now. I assumed weapon familiarity ignored weapon proficiency entirely but I see that doesn't. Thanks.

Thanks Mathias.
 
It appears that Evasion on the Rogue tab is being grayed out when I equip leather armor, with the words "requirements not met". This seem odd because Evasion should work with no or light armor, and leather armor is light.
 
A similar problem also appears to be happening for Duelist abilities which require no or light armor. For example, equiping a chain shirt (light armor) will cause Canny Defense, Enhanced Mobility, and Grace to become grayed out with the words "requirements not met". However, all of these abilities are supposed to function while wearing light armor and not using a shield.
 
1 possible bug

If you select 1/2 orc and druid the great axe and falchions don't show up as proficient weapons when you buy the weapons
 
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Axiom, see this post:
http://forums.wolflair.com/showthread.php?t=9254 (and get the new files version)

Mahrdol, see my answer to Vromax's post, 4 posts above yours.

This is from the core book. Unless there is errata I couldn't find


Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc”
in its name as a martial weapon.



The way I read that and no matter the class a 1/2 orc can wield greataxe and falchion. Any other weapon with Orc in its name like a Orc Double Axe would be usable by a fighter type class that has martial weapon feat.
 
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Rogues aren't proficient with martial weapons. The Halfling's weapon familiarity ability moves halfling sling from exotic to martial, so it's still not a weapon rogues are proficient with.

You'll need to tell me more about your character for me to diagnose the problem. I just created an Elf Pal 2/Rog 1 with DEX 18 and Leather Armor, and he has an AC of 16.

I can make the AC 15 if I give the character has enough gear to put him at medium encumbrance - medium encumbrance gives you a Max DEX of +3, as if you were wearing armor (pg 171, right-hand column).

That is not exactly the way I see it.

from core boook

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its
name as a martial weapon.


1. There is no weapon called a halfling Sling
2. There is a Sling in the simple weapon table.(Normally wizards can't use this but a halfling wizard could, hero lab shows it can't)
3. There is a Sling Staff, Halfling in the Exotic weapon table (this is probably the weapon he meant which is considered a Martial weapon to halflings that halfling Rogues can't use unless they take a feat but a halfling fighter could use without taking a feat.)
 
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Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc”
in its name as a martial weapon.

I apologize - I didn't take a good look at the rule and code before replying. There's currently nothing in the half-orc race that gives them those weapon proficiencies, and that'll be fixed in the next version.
 
1. There is no weapon called a halfling Sling
2. There is a Sling in the simple weapon table.(Normally wizards can't use this but a halfling wizard could, hero lab shows it can't)
3. There is a Sling Staff, Halfling in the Exotic weapon table (this is probably the weapon he meant which is considered a Martial weapon to halflings that halfling Rogues can't use unless they take a feat but a halfling fighter could use without taking a feat.)

I presumed he was talking about the Staff Sling, Halfling.
 
Not a bug. Half-orcs treat greataxes, falchions, and any weapon with 'orc' in the name as martial weapons. Druids only get specific weapons proficiencies, not including any of those or martial weapons.
 
I read it that they treat them as maritial weapons, and gain proficiency with them if they are proficient with martial weapons.
 
I apologize - I didn't take a good look at the rule and code before replying. There's currently nothing in the half-orc race that gives them those weapon proficiencies, and that'll be fixed in the next version.

no big deal there is no need to apologize. I really don't like how the Weapon familiarities and a lot of other rules are written.

It would have been a lot better if they would have said

Weapon Familiarity: Half-orcs gain weapon proficiency feats with greataxes and falchions. Weapons with the word “orc”
in its name is treated as a martial weapon.
 
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