I don't know if this is a bug or feature request, but when a Ranger chooses the favoured terrain "Plain (Specify)" there is no way to specify. Getting an input field so this can be on the character sheet would be great.
To be fixed.
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I don't know if this is a bug or feature request, but when a Ranger chooses the favoured terrain "Plain (Specify)" there is no way to specify. Getting an input field so this can be on the character sheet would be great.
Just one thing I stumbled upon when creating an NPC with the half-dragon template today.
The breath weapon is grayed out and says "requirements not met" in the special tab, but what are those requirements? It doesn't show up as an error, but is N/A when looking at the character sheet too.
Happened both for an 11th level hobgoblin and a 1st level human with the template applied.
Can anyone else duplicate this? I just tested this on my non-development copy of HeroLab (which sees the same downloads you do), and Magical Knack shows a list of spellcasting classes there, too.
I've looked through the change history for the traits file, and magical knack has always offered classes, never spells.
Read the breath weapon description thouroughly - there was a big change from d20 to Pathfinder - "The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon..."
Your examples have no racial HD, only class levels, so the breath weapon deals no damage, so it disables itself in those cases.
It turns out that the caster classes were amongst (alphabetically) the list of spells in the Magical Knack drop-down box. When creating a Sorceror any spells chosen are added to the list of options for magical knack.
The language selection logic wasn't changed in this update. What race are you testing this on?
Most races offer only around 6 language options.
PRD (equipment chapter) said:Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor.
The halfling staff can be used as essentaillay a club as well as a sling. It may not be a bug but it would be nice to see both the sling damage as well as the melee damage (I play a halfling so while I can just add a club to the weapons it adds weight and being a small creature I am already close to be encumbered. Just askingThanks