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Bug Reports - Community Created 3.5 D&D data set

Inspired (tsucora spirit) from Eberron Campaign Setting has feats attached to it and loses regular feats. I can only guess that someone set it up to be exactly like it lists in the book but now you can't make an NPC with the race.

This is a common problem. Looks like it also needs some psi-like abilities. I don't seem to have the ECS on hand at the moment. Once I track that down I'll fix this up.
 
Divine Might feat from Complete Warrior (pg 106) has a prerequisite of Str 13, turn or rebuke undead ability, Power Attack. I can select the feat without the Power Attack feat.

Pool of Healing class variant from Complete Champion (pg 47) requires you to sacrifice a 4th level spell slot, also 7th level. You can select it early on and not sacrifice a slot.
 
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Divine Might feat from Complete Warrior (pg 106) has a prerequisite of Str 13, turn or rebuke undead ability, Power Attack. I can select the feat without the Power Attack feat.

Pool of Healing class variant from Complete Champion (pg 47) requires you to sacrifice a 4th level spell slot, also 7th level. You can select it early on and not sacrifice a slot.

Thanks. I'll address these as soon as possible.
 
My character has received a permanent attribute bonus to intelligence. Logically I would put that under Adjustments/permanent but that doesn't seem to trigger the skill point update. I know I can just adjust the base attribute but is just seems odd to me so I wanted to point it out.
 
My character has received a permanent attribute bonus to intelligence. Logically I would put that under Adjustments/permanent but that doesn't seem to trigger the skill point update. I know I can just adjust the base attribute but is just seems odd to me so I wanted to point it out.

You are speaking of the bonus to skill points starting at your next level, or your previous levels?
 
My character has received a permanent attribute bonus to intelligence. Logically I would put that under Adjustments/permanent but that doesn't seem to trigger the skill point update. I know I can just adjust the base attribute but is just seems odd to me so I wanted to point it out.

Thanks for the tip. Unfortunately, this appears to be a core issue. You can get around it one of two ways. First, use the mod Ability Score (Starting) to change your ability score. Second, use the Ability Score (Permanent) and the Total Skill Points mod to change your skill points. The first option will be easier to deal with unless there's some other reason why you can't use it.
 
@cshodow133 yes the skill points from previous levels seem to be missing.

I just unchecked the Adjustment left it there with a note for myself and changed my score manually.
 
@cshodow133 yes the skill points from previous levels seem to be missing.

I just unchecked the Adjustment left it there with a note for myself and changed my score manually.

According to the PHB, page 10: "Changing Ability Scores", last paragraph - You do not get skill points added for past levels, only new levels gained after the Int increase.
 
According to the PHB, page 10: "Changing Ability Scores", last paragraph - You do not get skill points added for past levels, only new levels gained after the Int increase.

Thanks, Dami. That certainly seems to answer that question.
 
That is why I asked the question that I did. You only get skill points going forward after the Int adjustment. Only thing that goes retroactively is Con with hit points.

Congrats on the permanent adjustment though.
 
The spellcasting of the Duskblade gets borked if you enter a prestige class. You still keep gaining spells per day as appropriate but no longer get spells known as it uses a special to allow you to pick your level of spell. However, this special is tied to class level instead of effective level as adjusted by the prestige class.

The feat Master of Knowledge (heroes of horror) has a timing issue. It's set at Post-Attributes and needs to be set earlier.
 
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The spellcasting of the Duskblade gets borked if you enter a prestige class. You still keep gaining spells per day as appropriate but no longer get spells known as it uses a special to allow you to pick your level of spell. However, this special is tied to class level instead of effective level as adjusted by the prestige class.

The feat Master of Knowledge (heroes of horror) has a timing issue. It's set at Post-Attributes and needs to be set earlier.

Thanks. Both fixed.
 
The Binder's Binding ability (Tome of Magic) is getting the calculation wrong again. It's getting half level first and that screws with the calculation for the binding check bonus.

It needs to calculate full level to set the first part of the summary (EBL = level)
It then needs to calculate checks for the summary (1d20 + level + charisma)
It's only after that that level gets cut in half for the summary (10 + 1/2 level + cha)
 
The Binder's Binding ability (Tome of Magic) is getting the calculation wrong again. It's getting half level first and that screws with the calculation for the binding check bonus.

It needs to calculate full level to set the first part of the summary (EBL = level)
It then needs to calculate checks for the summary (1d20 + level + charisma)
It's only after that that level gets cut in half for the summary (10 + 1/2 level + cha)

Try this:

Code:
      var level as number
      var check as number
      var difficulty as number
      level = hero.childfound[xBind].field[Value].value
      check = level + #attrmod[aCHA]
      difficulty = 10 + #attrmod[aCHA] + round(level/2,0,-1)
 
Obtain Familiar is throwing an error

"Attempt to access non-lice child pick 'cArcFamil' from Script Location: 'eval' script for Thing 'fOFamiliar' (Eval Script '#2') near line 5"

Also the Dark Template is giving the wrong Hide in Plain sight
 
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