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In other words, this is a job for the coding community.
Could just be me, but I'm thinking doing a full-blown HLC port for Starfinder is liable to be too big a job for anyone in the amateur end of the HL community to bite off by themselves. Like its parent, too many moving parts and too much overly specific content.
Could just be me, but I'm thinking doing a full-blown HLC port for Starfinder is liable to be too big a job for anyone in the amateur end of the HL community to bite off by themselves. Like its parent, too many moving parts and too much overly specific content.
I appreciate that you are implying I am not an amateur when it comes to hero lab's source code. Maybe you're right in that considering I was able to get World of Darkness 20th anniversary built in a month and am just expanding on the base structure now to add in supplements.
To make it clear, it was the degree of bits and pieces that I thought would be prohibitive. I'm sure someone competent with the Authoring Kit such as yourself could handle the basics well; its adding in the million exception-based bits that would probably more of a job than one or even a small handful of people doing it in their spare time seemed to exceed.