Don't forget to worry about Vogons building an interstellar highway too.
I guess you've never been hit by Obsidian Portal down-time then?
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Don't forget to worry about Vogons building an interstellar highway too.
It's separate people doing most of the work for the two projects right now, actually. The overlap is only really with our poor beleaguered server experts, and most of that is with stuff that applies to RW in some way anyway, like our new and improved account management system.No, HLOL is blocking RW
I am really looking forward to point 5, especially if it is integrated into the tactical console and I can apply buffs/debuffs on the fly to their live character.
The big thing we're looking forward to ourselves here is multiple people being able to apply effects to a character in real time simultaneously. For example: the GM activates a debuff on two PCs caught in an AoE, and you as the bard activate inspire courage to apply to the whole party, without the GM needing to directly handle the details of that ability.Most of that was already available simply by storing you .por files in a cloud storage service like Dropbox. The only thing HLOL is giving anyone is Android device capability and LWD's decision to only support Starfinder there.
Downtime is definitely a thing to worry about, but that's why we're setting up HLO with an architecture that can be transparently flipped between multiple servers. Once we get any kinks in the initial setup worked out, there should be very little that can cause actual downtime aside from a physical problem with the server room or network.But you do have to worry about an application update on the web server which breaks the app for EVERYBODY for the weekend.
The thing is, there are any number of things that might keep such an ability from applying to the whole party. Just blanket applying it is wrong.The big thing we're looking forward to ourselves here is multiple people being able to apply effects to a character in real time simultaneously. For example: the GM activates a debuff on two PCs caught in an AoE, and you as the bard activate inspire courage to apply to the whole party, without the GM needing to directly handle the details of that ability.
The thing is, there are any number of things that might keep such an ability from applying to the whole party. Just blanket applying it is wrong.
Your quote of Ian specifically gives an example of only applying a "buff" to two party members. I have to assume you just read too quickly because Ian never says "blanket" apply all is the only logic.The thing is, there are any number of things that might keep such an ability from applying to the whole party. Just blanket applying it is wrong.
Actually this feature is eventually coming to all game systems for HLO. d20 can make heavy use of the buff/debuff features and the tactical console. Pathfinder will finally have group controlled Kingdoms just like how a Starfinder space ship is group controlled.Not to mention that the described "Feature" isn't one on the radar for the bulk of the game settings in herolab, except Starfinder.
Actually this feature is eventually coming to all game systems for HLO. d20 can make heavy use of the buff/debuff features and the tactical console. Pathfinder will finally have group controlled Kingdoms just like how a Starfinder space ship is group controlled.
This "feature" opens the door for a group controlled "treasure character" allowing the party to easily track party equipment. A server based solution, sorry cloud based, opens allot of future possibilities for everyone to make use of not just Starfinder groups.
?Your quote of Ian specifically gives an example of only applying a "buff" to two party members. I have to assume you just read too quickly because Ian never says "blanket" apply all is the only logic.
Correct. 2 PCs is not a blanket application to everyone in the party. So your in agreement now that the ability will be able to apply buffs from 1 to X members of the party.?
No I quoted exactly what he wrote. I do not appreciate the implication. He wrote "you as the bard activate inspire courage to apply to the whole party" and I responded to that. If I wanted to respond to the stuff about 2 PC's being debuffed I would have included it in the quote.
Correct most likely PF is next. It started with Starfinder because it was already being created so why not make it for HLO to start.Sorry Shadow, (and with the utmost respect for your community efforts) there are ALOT of eventualities (insert "soon" here) that have been "coming" for some time now, and while it would certainly be of help (glad to hear D20 love), none of the systems have been moved into Herolab online save Starfinder and in all likelihood, PF is likely the next.
The only part of HL that has be modified for Pathfinder to go to HLO is the UI. That is it. Just like the UI had to be updated/converted for the iPad. Pathfinder and HL didn't come to a stop just because it came out for the iPad and it won't stop for HLO either.Further, if/when the PF core is ever moved, the sheer mass of that undertaking (with all the supplements) will impact all other game systems creating a "potential" for more "soon" opportunities and impacting the "other soon elements" that have been languishing in the "soon" box for the Content market to resolve .
If you hate LW or like them its all the same to me. I am just trying to correct a few totally misinterpreted ideas/thoughts that got tossed out in regards to HLO.Again, nothing but respect for you, but my cinacisim for LWD promises are not without merit.
But will concede your "ear to the wall" comment does at least show its "on the radar" somewhere.
I'm striving to be polite but WTF? That is twice that you have you apparently intentionally misrepresented what I wrote.Correct. 2 PCs is not a blanket application to everyone in the party. So your in agreement now that the ability will be able to apply buffs from 1 to X members of the party.
You and DarkLord where going on about only being able to apply a buff to everyone or no one which is not what Ian said at all.
Please go back and read what you quoted from Ian. You are drawing totally the opposite ideas from what he wrote. Hence the reason I jumped into this thread.I'm striving to be polite but WTF? That is twice that you have you apparently intentionally misrepresented what I wrote.
...............If you hate LW or like them its all the same to me. I am just trying to correct a few totally misinterpreted ideas/thoughts that got tossed out in regards to HLO.
Again you misrepresent what I wrote. Dishonesty is unbecoming. I have no idea why you are doing this but I won't continue with this as long as you are doing so.Please go back and read what you quoted from Ian. You are drawing totally the opposite ideas from what he wrote. Hence the reason I jumped into this thread.
Ian gave two examples of applying buffs. One to only 2 PCs and one to everyone. You than said it’s bad to ONLY allow a buff to everyone but that is clearly not how the ability is going to work.
Honestly if your getting upset I am sorry and totally lost on why.
I'm not involved in the ongoing RW work, but it's definitely happening. It's a lot of work, though, and for the link with Paizo's system we're subject to any requirement (or change in requirements) Paizo cares to set on data security, DRM handling, and server communication.Ian, something has changed. One of the great things about RWup until about the last year was VERY rapid turnaround of bug reports. Now folks don’t even get an acknowledgement after weeks it seems. Also, we used to see tow or three program updates a month. Now it is like two or three months between upgrades.
That was meant to be an off-the-cuff example of functionality enabled by the online aspect of HLO, not an in-depth explanation of "go to so-and-so tab and check the box next to each PC name and then..." etc.?
No I quoted exactly what he wrote. I do not appreciate the implication. He wrote "you as the bard activate inspire courage to apply to the whole party" and I responded to that. If I wanted to respond to the stuff about 2 PC's being debuffed I would have included it in the quote.
Not to mention that the described "Feature" isn't one on the radar for the bulk of the game settings in herolab, except Starfinder.
In terms of UI functionality, anything that's generically applicable and appears for one system in HLO will be available for every other system, at least in basic form. For a "apply adjustments to other group members" screen, for example, the UI wouldn't really care what the game system is - it would know that the current game system's configuration says to use table XXXXXX for temporary adjustments and to use template file /YYYYYY/ZZZZZZ.xml to populate the details/configuration view those adjustments, and everything else would be it automatically pulling and cross-referencing the table information and the UI components that the template file is compiled into automatically using whatever pieces of game system data and API connections they need (all of which is happening right now for Starfinder).Further, if/when the PF core is ever moved, the sheer mass of that undertaking (with all the supplements) will impact all other game systems creating a "potential" for more "soon" opportunities and impacting the "other soon elements" that have been languishing in the "soon" box for the Content market to resolve .
Actually, there will be some game system changes for PF, but they shouldn't be too bad. Most of it will be converting existing things to use the new option set system, which allows substantially simplifying how some ability sets and configurables work, and lets us do more "magic" with inserting new ability sets inline with other configuration rather than desktop HL's need for new tabs for configurables.The only part of HL that has be modified for Pathfinder to go to HLO is the UI. That is it. Just like the UI had to be updated/converted for the iPad. Pathfinder and HL didn't come to a stop just because it came out for the iPad and it won't stop for HLO either.
This is an unfortunate side effect of everybody being busy all the time forever, which itself is mostly because of RW being an endless stack of more work always needing to be done. There's definitely progress being made on that point (for example, see the new account management server for both RW and HLO, which also is a part of how Content Market content will be added/managed), but the iceberg effect that goes along with server-based anything ("what you see is only the very top of it") means the vast majority of that work is invisible to the end user right now.Generally, LWD responds but only when the pot is nearly boiling over. (In general, Ian, Joe, Liz, Rob, and BJ for a moment have all had a turn at quelling those fires).![]()
Humm, "Hate" is abit strong... more like jaded disappointment at years of "soon" with little to show for it.
And I do appreciate the info on HLO (for the community as a whole, I really don't have a use for HLO but always have a use for your insight.. Especially HL code), but it's unfortunate that it has to come this way than for LWD to provide support to those community questions, with similar / timely answers. Generally, LWD responds but only when the pot is nearly boiling over. (In general, Ian, Joe, Liz, Rob, and BJ for a moment have all had a turn at quelling those fires).
But even at that, I do understand they are reluctant due to the barrage of questions that would certainly follow, but LWD owns a part of that by creating the culture of silence in the first place.
To steer back on thread, All still waits for the progress of the content market and how that will move both on (and offline) Realmworks & Herolab in the (hopefully) not to distant future.
My two CP
DLG