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Any recent updates on the progress of Content Market

I believe that in the December Update, there was mention to watch for an update or announcement in the beginning of January.

Our team is still working closely with Paizo to ensure appropriate communications between our site and theirs is available for properly handling purchases and authenticating ownership of Pathfinder PDFs. Once we have these issues firmly resolved, we will bring the Content Market online. We don’t have dates at this time, but we’ll announce them once we know more. We expect to have this issue resolved shortly after the new year.

Guessing it is taking longer than expected.
 
It's still shortly after the new year, for the definition of "shortly" that they seem to use. Shortly could be any time between Jan 1 and May.
 
I would really love to see bugfixes and improvements even if the Content Market isn't ready. At the moment it seems the Content Market is blocking any new release of RW. :-(
 
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@Bidmaron
I was curious and checked it out. Probably I'm a generation too old, but I hate those always online stuff. Eating volume away, for things that basically be archived offline. Of course this has become a religion-like topic, which wars fought over it, but what is the big selling point of this online functionality, that I cannot have offline?

If RW would have been Online only I would not have bought it....
And HL I just didn't buy because it does not support SR3.01
 
but what is the big selling point of this online functionality, that I cannot have offline?

For me it's the following:
* Can access characters from any machine
* Can access characters from anywhere
* Can access characters from any device
* Can access my players characters from anywhere
* Can see up to date sheets for my players instantly without needing to chase them for updates

And primarily the reason I'll pay a sub is for point 3 and point 5.
 
For me it's the following:
* Can access characters from any machine
* Can access characters from anywhere
* Can access characters from any device
* Can access my players characters from anywhere
* Can see up to date sheets for my players instantly without needing to chase them for updates

And primarily the reason I'll pay a sub is for point 3 and point 5.

I am really looking forward to point 5, especially if it is integrated into the tactical console and I can apply buffs/debuffs on the fly to their live character.
 
For me it's the following:
* Can access characters from any machine
* Can access characters from anywhere
* Can access characters from any device
* Can access my players characters from anywhere
* Can see up to date sheets for my players instantly without needing to chase them for updates

And primarily the reason I'll pay a sub is for point 3 and point 5.
Most of that was already available simply by storing you .por files in a cloud storage service like Dropbox. The only thing HLOL is giving anyone is Android device capability and LWD's decision to only support Starfinder there.
 
Most of that was already available simply by storing you .por files in a cloud storage service like Dropbox. The only thing HLOL is giving anyone is Android device capability and LWD's decision to only support Starfinder there.
Exactly....
and to add..... unless your group is always "meeting/ playing online" in order to play any RPG Herolab supports, its not like even in "worst cased scenarios" you wont see each other face to face. That method has worked well for 40+ years
 
Most of that was already available simply by storing you .por files in a cloud storage service like Dropbox. The only thing HLOL is giving anyone is Android device capability and LWD's decision to only support Starfinder there.

You are forgetting the fact that to use a .por file on a computer Herolab needs to be installed. So if I want to play around with a character concept at work on a lunch hour or on business trip I need to purchase another license for hero lab.

One of the real nice benefits of HLO is untying you from archaic licensing model that the desktop app has, and you no longer have to worry about that OS upgrade breaking your install just before the weekend.
 
For me it's the following:
* Can access characters from any machine
* Can access characters from anywhere
* Can access characters from any device
* Can access my players characters from anywhere
* Can see up to date sheets for my players instantly without needing to chase them for updates

And primarily the reason I'll pay a sub is for point 3 and point 5.

Alright I can see that if you are travelling & changing machines a lot HLO might be a good & comfortable choice for you. Like others said, I suppose it is also possible with an offline program to accomplish most of these points - unlesss the software publisher doesn't impose other restrictions on the end user.

Well I hope the trend will go to more consumer choice again one day. I like to be the "owner" of my electronical device and being forced into the cloud I no longer feel like that. It's always good to have the option! :)
 
You are forgetting the fact that to use a .por file on a computer Herolab needs to be installed. So if I want to play around with a character concept at work on a lunch hour or on business trip I need to purchase another license for hero lab.

One of the real nice benefits of HLO is untying you from archaic licensing model that the desktop app has, and you no longer have to worry about that OS upgrade breaking your install just before the weekend.
?

HL comes with 2 licenses. I have it installed on my desktop and on my laptop.

I have never had an OS upgrade break HL on my laptop.

I agree there might be some advantages to HLOL, eventually, but I doubt they are worth the time, effort and delays of other projects LWD is causing themselves right now. This strikes me as especially true since they are not taking the opportunity to implement a real scripting language.

They would be better served from a PR sense getting the CM deployed and then dealing with HLOL after they had that done.
 
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