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v1.8 Bug Report (ShadowChemosh's Adjustments)

(First off, Shadow, thanks for adding the occult class Concentration skills!)

Concentration: Kineticist is showing an incorrect value.

I have a Level 2 Kineticist with +4 CON mod. The Concentration skill is showing Total Bonus +7 = +0 Ranks +6 (untyped). A quick look over the character doesn't suggest to me anything that should be generating the extra +1, either in feats/traits or racial mods.

Another Kineticist I have is Level 1, with a +5 CON. It shows Total Bonus +11 = 0 Ranks +6 (untyped). The only thing I have on it which should modify Concentration is a trait granting a situational bonus which does appear as expected above the normal roll information.

As a minor note, showing the class levels & stat mod as +6 (untyped) is inconsistent with other versions of the Concentraton skill which show the final value as the 'Total Bonus' with no other notes. I did check, however, and the 'Untyped' modifier is correctly changing according to level & stat mods.

---

Further investigating, I created a new Kineticist.

I bumped him immediately to level 3 and put in a 16 CON; at this point, the calculation appeared to be correct. However, I then put in a trait [Quantum Universit Graduate (Nex)], which should add a conditional +2 when casting an arcane spell (just for the situational mod; I realize that Kineticist's aren't arcane), and the Concentration changed to +2 Situational, +8 Total Bonus, +6 Untyped.

I then added Combat Casting. The situational mod appears, but the skill is otherwise unchanged at +8 Total with +6 untyped.

Adding another level went as expected, +9/+7.

Adding Arcane Temper (a flat +1 Trait bonus to Concentration) modifies the Total Bonus, but not the Untyped (+10/+7).

I hope the extra info helps with debugging. :)
 
The easist way to track stuff like this down is a copy of your .por file. Can you send it to me at "my forum user id" at yahoo dot com. Thanks!
 
Shadow, can you add a "Class Ability, Reduce Trackable" adjustment that reduces the number of uses per day a class ability can be used?

I tried the "Class: Values" adjustment and it would not reduce the usages per day on any of the five values.

In this specific case, I want to take a Brawler's Martial Flexibility Class Ability and reduce the daily usages, without affecting the effective brawler level for activation time.

Thanks :)
 
Shadow, can you add a "Class Ability, Reduce Trackable" adjustment that reduces the number of uses per day a class ability can be used?

I tried the "Class: Values" adjustment and it would not reduce the usages per day on any of the five values.

In this specific case, I want to take a Brawler's Martial Flexibility Class Ability and reduce the daily usages, without affecting the effective brawler level for activation time.

Thanks :)
I could but in this case the adjustment you want is from LW called "Ability: Uses/Period". Then select "Martial Flexibility" and set the counter to negative the amount you want to remove. :)
 
I could but in this case the adjustment you want is from LW called "Ability: Uses/Period". Then select "Martial Flexibility" and set the counter to negative the amount you want to remove. :)

Or that. I thought I had searched through every permutation. Thanks again. :)
 
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Is there an existing adjustment that allows you to take a two-handed weapon (such as a quarterstaff) and set it to not add 150% Str mod (such as when you flurry with it?)

There are a lot of adjustments that are close to this that I found, but none that actually do this.
 
Is there an existing adjustment that allows you to take a two-handed weapon (such as a quarterstaff) and set it to not add 150% Str mod (such as when you flurry with it?)

There are a lot of adjustments that are close to this that I found, but none that actually do this.
Ok got me on that one as no such adjustment exists. You would need to use a penalty to damage adjustment and set the counter to be equal to 1/2 the Str modifier.
 
Looks like the first part of the Path of War errata (for everything but maneuvers) has been released. For the purpose of Hero Lab stuff it's mostly text changes, but there's also some changes to ranges, calculations (for example, Deadly Agility just being a straight replacement for Str including 1.5x damage for 2h weapons), and most bothersome to adjust, a bunch of class features that now specifically run off "initiation modifier" rather than a specific stat (as initiation modifier can be changed by archetypes).
 
Looks like the first part of the Path of War errata (for everything but maneuvers) has been released. For the purpose of Hero Lab stuff it's mostly text changes, but there's also some changes to ranges, calculations (for example, Deadly Agility just being a straight replacement for Str including 1.5x damage for 2h weapons), and most bothersome to adjust, a bunch of class features that now specifically run off "initiation modifier" rather than a specific stat (as initiation modifier can be changed by archetypes).
Thanks.... Will take a look...
 
@SC When are you planning to release another update to your Community files? :)
I was yes but work and life has gotten in the way. I didn't have a chance this last weekend.

Thought maybe this week but having "production" issues at my real job site that is sucking up my time.

So best I can say is "soon".... :(
 
The HaveSpell feature needs to be modified to take into account classes that use spell lists defined by other classes (e.g Arcanist -> Sorcerer/Wizard).
 
Community Pack v1.8 Bug Report (FGG - Tome of Horrors)

The Jade Colossus, a 32 HD Construct, is showing up in Encounter Builder as CR 1/2. According to d20pfsrd.com, it should be CR 16.
 
Bug Report (FGG - Tome of Horrors)

The Jade Colossus, a 32 HD Construct, is showing up in Encounter Builder as CR 1/2. According to d20pfsrd.com, it should be CR 16.

Confirmed. File: COM_GMPack_FGG_TomeOfHorrors - Races
It appears that the CR has not been set in the file.
 
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The release of the new "Pathfinder Pack" version 1.9 is out!

This version has some fixes to resolve a couple major issues for those using Psionics. Thanks for those that reported the issue! :)

v1.9 June 18, 2017

Bug Fixes
  • Ultimate Psionics (ShadowChemosh) - Fix issue with "Extra Arms, Greater" for the aegis not detecting "Extra Arms, Lesser customization".
  • Ultimate Psionics (ShadowChemosh) - Fix issue where the normal Gifted Blade archetype could not be taken by soulknife characters anymore. Worse the archetype was being removed from existing characters.
  • FGG - Fire as She Bears (ShadowChemosh) - Fixed #113. Fix issue with the Sleek Hull and Broad Hull not getting the correct ability score modifiers. Updated the text to match the rules about +4 Dex to Sleek and -4 Dex to Broad hulls.
  • Tome of Horror (delawless) - Fixed the missing CR value from the Jade Colossus monster.
New Features
  • Mythic Psionics (delawless) - Implemented/script the remaining mythic abilities.
  • RGG The Talented Monk (Eilserves)- Misc fixes to abilities. Added in more of the missing edges and class features. Big thanks to Eilserves for his contribution!
Data File Authoring
  • Path of War (ShadowChemosh) - Removed un-needed "parent" element from all maneuvers.
 
Glad to have contributed, will send more adds to the Monk your way as I make them ;)

There is a bug I haven't figured out yet, when taking Unfettered Kata, for some reason the BAB Bonuses are being applied to Unarmed Strike twice. So a first level is getting a listing of "+2" as their BAB on Unarmed. I thought maybe it was due to having "Fighting Style: Monk" as an Edge also, but even without that Edge it's occurring.
 
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There is a bug I haven't figured out yet, when taking Unfettered Kata, for some reason the BAB Bonuses are being applied to Unarmed Strike twice. So a first level is getting a listing of "+2" as their BAB on Unarmed. I thought maybe it was due to having "Fighting Style: Monk" as an Edge also, but even without that Edge it's occurring.
I had special logic running for the class because of the way the class changes BAB. Then LW made changes over the last year to how weapons/BAB work so could be a conflict going on.

Will have to look into this. Don't know off the top of my head...
 
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