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Yes, I put it in the same code if-block that you have in your scripts, as I did not know how to call it separately, and I also put the psiClass.cPsiSeer tag in the thing.
The logic is in the component you don't need to do it also. You only need to assign the Tag to the Discipline. You can remove the script.

All the "scripts" that are on the new component are being "inherited" into each new Discipline you create. Meaning those component scripts are firing/running. This is what makes components so nice we build the logic once and it is running for all Disciplines. Allows us to add/remove/change and affect all disciplines at one time.

I also added the tags of the specific powers via tags (similar to the discipline abilities you built).
Why do you have both the power tags and a psiClass tags on the discipline?
 
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I'm not creating a whole new discipline. I'm creating a custom ability that gives access to that discipline's power list. The discipline abilities are not bootstrapped like a normal discipline.

Edit: Anyway, on your advice above, I went in and removed the tags that added the powers, and now the powers don't show up when the tertiary custom ability is picked. Only after putting back both the tags and the code block do the powers re-appear.

If I'm looking to make a pre-reqs that requires one or more of these disciplines being picked, is there any way to reference them as a group?
 
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Shadow,

I'm working on mythic psionics again and have come up with a odd issue I haven't been able to resolve yet.

The mythic ability of Reinforced Pattern increases the Altered Defense class ability of the cryptic by the tier rank of the character. Conceptually, this is simple.

There appears to be a base Altered Defense ability and then there are 3 variations of the altered defense ability: Absorb, Deflect, and Retaliate.

The timing of these abilities are Post-Attributes 10000 for the base ability, and Post-Attributes 11000 for each of the variations.

The code of the Reinforced Pattern is:

Code:
~ add competence bonus to Altered Defense ability equaul to tier

    field[abValue].value += #tiereffect[]
    #competencebonus[hero.child[cPUAltDef2], field[abValue].value]

I've tried different timings, but unfortunately, I haven't been able to get the activated abilities value for each of the variations to change to the adjusted values.

Any assistance would be appreciated.
 
Next question:

The devastating touch class ability for the Dread is 1d6 + 1/Dread Level. There is a mythic ability that replaces this with 1d6 / Dread level.

How would one script replace the value calculated by another?
 
I've pulled down the latest changes with the 7th path options.

The anathatism discipline powers don't seem to be available to the Expanded Knowledge feat.
 
Community Pack v1.7: Eberron bug report.

If you take the Dragonmark-related feats and select the 'Mark of Making', then on the tab of the same name, while it correctly lists the 'Greater Mark of Making Spell-Like Ability' choices as Fabricate and Major Creation, if you select Major Creation, the description text is correct but the appended spell reference is actually Fabricate.
 
Community Pack v1.7: Eberron bug report.

If you take the Dragonmark-related feats and select the 'Mark of Making', then on the tab of the same name, while it correctly lists the 'Greater Mark of Making Spell-Like Ability' choices as Fabricate and Major Creation, if you select Major Creation, the description text is correct but the appended spell reference is actually Fabricate.
Fixed in the next release. Thanks!
 
Community Pack Psionics error report:

For the Soulknife, the 1 (or 2) mind blade(s) granted by class feature show up in Gear Value.

They are also not 'targetable' by the "Equipment Don't Count in Gear Value' adjustment.
 
Community Pack Psionics error report:

For the Soulknife, the 1 (or 2) mind blade(s) granted by class feature show up in Gear Value.
But they are zero cost items so whats the issue if they display or not in the gear value area?

They are also not 'targetable' by the "Equipment Don't Count in Gear Value' adjustment.
I can try and see why that is but no clue off the top of my head.
 
Community Pack Psionics error report:

For the Soulknife, the 1 (or 2) mind blade(s) granted by class feature show up in Gear Value.
I tried to duplicate this issue to see if I could fix it. I can't duplicate the issue. Nothing I do causes the mind blade weapons to display in the gear value area.

Can you provide me a .por file or tell me what needs to be done to cause this to happen. I added a soulknife to a blank new character. Selected a mindblade weapon. And it never shows in the gear value area of HL. :(

Update: Ok if I "enchant" the blade it shows up. Got it....
 
Community Pack Psionics error report:

For the Soulknife, the 1 (or 2) mind blade(s) granted by class feature show up in Gear Value.

They are also not 'targetable' by the "Equipment Don't Count in Gear Value' adjustment.
Thanks for the report and this is fixed in the next release. Mind Blades after being enchanted will not display in a characters gear value.
 
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