Angela2013
Well-known member
I was just wondering if there was an adjustment to change the Type (humanoid, construct, etc.) of a creature. Was just trying to figure out how to make the adjustment.
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No. The issue is because Types are not "tags" and requires the new type/subtype to get onto the hero as a Pick. This means the adjustment would have to bootstrap every type.I was just wondering if there was an adjustment to change the Type (humanoid, construct, etc.) of a creature. Was just trying to figure out how to make the adjustment.
So your in luck. This was very easy to do. I have added the new "Equipment, Weight" adjustment to the Pack and it will be in the next release.Quick request.. if possible.
I think an adjustment to change the weight of something would be great. You would select the item you want to change, and then select either new weight or +- what you wanted.
I know you can change your ability to carry things, and not many people actually track weight limits.
This came up with I took my pirate halfling bard/gunslinger and wanted to put on a clockwork arm wondrous item. (So he can carry a specific gun from Skull and Shackles). Not only did the 25 lbs of the wondrous item not go down for a small creature (vs normal medium), but in game I only replaced my hand, not the entire arm. It would be great to change the weight (with DM approval of course).
Just a thought. I don't know a ton about the innerworkings of Hero Lab, but it does not sound like something that would be too hard.
I know you are super busy Shadow, so if its low on the queue I totally understand. Just sounds like a good Adjustment. Thanks!
The next release will be "soon"...![]()
So your in luck. This was very easy to do. I have added the new "Equipment, Weight" adjustment to the Pack and it will be in the next release.
The next release will be "soon"...![]()
I feel like I am being stalked now!The pak will come out tomorrow, bet your bottom dollar that tomorrow, there'll be a pak!![]()
Bug reports are not being ungrateful its helping everyone out. I mean we are just human and we make mistakes. Just be polite and I am happy to try and fix stuff.I am having some small issues with the newest pack (I do not want to sound ungrateful, you guys do a great job with these!)
This is a bug and will be fixed in the next release. For now please just ignore the warning message....1. Aegis Customization pre-reqs:
My character has Extra Arms, Lesser and Extra Arms and now has Extra Arms, Greater, but it is giving a validation error under Extra Arms, Greater that he does not have Extra Arms, Lesser.
He just got Extra Arms, Greater from leveling so this may or may not have been an issue before the most recent update. I do know that some of the other pre-req issues were fixed in this update.
You are correct that you can not choose it freely right now. That needs to be fixed. Opps...2. Gift Blade Archetype:
My character had the Gifted Blade Archetype before the pack and now it is gone. I tried turning the "Free Gifted Blade for soulknives" option on and off and either way I was not able to add back the Gifted Blade Archetype. It is not listed under the list of options in Archetypes. It lists: Armored Blade, Cutthroat, Deadly Fist, Feral Heart, Nimble Blade, Shielded Blade, Soulbolt, and War Soul, but no Gifted Blade. My assumption is that some of the coding with the new change may have taken it off the list of options to take as a standard Archetype instead of a free Archetype.
This is a bug and will be fixed in the next release. For now please just ignore the warning message....
In testing if I turn on "Free Gifted Blade for soulknives" the "High Psionics Gifted Blade" archetype appears. You sure this does not work for you right now?
I am sorry I am totally lost on what your trying to tell me.It looks like 1st the eval scripts for the latest change to the FGG Fire As She Bears User has a second eval script embedded in it -- I can't correct, as the editor says the file cannot be written when I try.
I double checked my last change and I see I forgot to close out a <![CDATA[ section. Just go to line 930 and add ]]> to before the closing of the eval element and HL will be happy again.It looks like 1st the eval scripts for the latest change to the FGG Fire As She Bears User has a second eval script embedded in it -- I can't correct, as the editor says the file cannot be written when I try.
I double checked my last change and I see I forgot to close out a <![CDATA[ section. Just go to line 930 and add ]]> to before the closing of the eval element and HL will be happy again.![]()