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Custom tab

This thread is called "Custom Tab", so aren't you building your own tab, along with building all the visual elements on that tab?

Aaron gave you the visual element that will place a notes button into the display.

The direction that I was pointed to was using a custom configurable to create a new tab (In the portfolio, not the editor) so that I can then attach a list of things.

See attachment
 

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The direction that I was pointed to was using a custom configurable to create a new tab (In the portfolio, not the editor) so that I can then attach a list of things.

See attachment

Okay, then adding a notes button is not an option.
 
grr. That was the last thing on my to do list for setting up the Faction Journal Cards. I'm surprised that HL doesn't have the ability to add a notes section to objects.
 
grr. That was the last thing on my to do list for setting up the Faction Journal Cards. I'm surprised that HL doesn't have the ability to add a notes section to objects.
The best you can do is to add the tag "User.NeedDomain". What this does is open up a small text box that can be typed into. I think its like 100 characters. You could then add that text to the CustDesc field to have it get added to the Ability itself which should then print out.
 
Thanks for the help everyone, one last question for this. Ill get the Season 8 FJC's up by the end of the weekend. But is it possible to add a new field in the herofield context? I could achieve the same thing via a bunch of for loops and searching for a sub field, but having a simple FJC08Done field would make it a lot easier.
 
The "hero" object is defined in LW-only code; mere modders such as you and I can't touch it. You CAN, however, add tags to the hero (even ones you create yourself), and you may be able to achieve your goals that way.
 
Other ideas is to use some other Thing that is always present on the hero, via bootstrap to a mechanic, and use the abValue fields to hold what you need.

Tags are the best idea if the value is small. Fields are better if you have different Picks constantly adding to value or you plan to use #applybonus[] macro to only keep the highest value.
 
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