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Custom tab

If talking 100% custom tab you have to create the UI components yourself in XML. I would recommend looking over Savage Tide game system as it comes with full .dat files that you can view and modify.

If you are talking about a simple new tab like you see often for Feats or Archetypes I recommend looking at the "Configurable" tab in the editor.
 
Yeah Im looking for the functionality of how the feats do it. Ill take a look at the Configurable tab. Im looking to implement the PFS Faction Journal Cards checkboxes/counters with a new tab for each season. All I want is a simple way to throw in a text box with a counter and a notes field. (see the bottom half of the attacked image for what I am referring to)
 

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Where does one define a new abCategory ? Im looking to use that for controlling what appears on the new tab (I think)
 
Where does one define a new abCategory ? Im looking to use that for controlling what appears on the new tab (I think)
I usually define them on a mechanic. So that they are all in the same location. But really you can define them on any Thing in HL. The mechanic just makes a nice central place.

In example here is the Ultimate Psioincs mechanic in the community pack. As can be seen I have a bunch of different tags being defined.

Note: This works because the "Group" (abCategory.?) was defined in a .1st file with "dynamic" allowing new tags to be created in .user files.
 
Ok, I am actually making quite a bit of progress. I am using the custom ability tab to create the items included, which is working. However I want to include a number of charges/tracker for the item, but it should only be listed on that tab not the in-play tab. Any pointers?

EDIT:
Located Helper.Increment so now just need to play around a bit further.
 
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Is there a way to show X/MAX for the Helper.Increment instead of just X ?
I admit I am not 100% sure either way.

Either Arron or Mathias will answer. Or if you can email the .user file your working with I can take a look. Its SO MUCH easier/faster for me to just see and work with a .user file. :)

Email is my forum user id (at) yahoo (dot) com.
 
I admit I am not 100% sure either way.

Either Arron or Mathias will answer. Or if you can email the .user file your working with I can take a look. Its SO MUCH easier/faster for me to just see and work with a .user file. :)

Email is my forum user id (at) yahoo (dot) com.
Email is on its way to you.
 
I admit I am not 100% sure either way.

Either Arron or Mathias will answer. Or if you can email the .user file your working with I can take a look. Its SO MUCH easier/faster for me to just see and work with a .user file. :)

Email is my forum user id (at) yahoo (dot) com.

If I understand correctly, you want to know how to change how the number in between the arrows is displayed, right? Unfortunately, that is determined by the finalize script for the field which the incrementer works on. So if you're incrementing a field which already exists, you don't have access to change that.
 
If I understand correctly, you want to know how to change how the number in between the arrows is displayed, right? Unfortunately, that is determined by the finalize script for the field which the incrementer works on. So if you're incrementing a field which already exists, you don't have access to change that.

I have a max value hard coded into the incrementer (which does work) I am trying to get a current value / max value similar to how wands appear in the in play tab
 
Again, the display is set by the finalize script for the field you increment through. trkUser is the one shown in the pick template for the Tracked Resources table. What field are you incrementing through? If it is a field you added, then you can add a finalize script to it so it behaves as you wish. If it isn't then you're out of luck, and will have to settle for the UI looking how it looks, sadly.
 
If I understand correctly, you want to know how to change how the number in between the arrows is displayed, right? Unfortunately, that is determined by the finalize script for the field which the incrementer works on. So if you're incrementing a field which already exists, you don't have access to change that.
Thanks Aaron. I couldn't remember if this was possible on a configurable or not. I never really had the need before to try.
 
Im just kind of banging on the keyboard here, but what I have done so far was add Helper.Increment to the list of tags. This go me the counter I was looking for. I stumbled upon Helper.Minimum0 to set the lower value (again I added it to the list of tags) then in the fields button I set abUsrMax = 2 which controls the max value.

At this point I am just spit balling stuff since my primary goal is fairly simple, Shadow has a copy of the current test, so I am waiting to hear back on his thoughts, and get advice on how to progress. If I need to re-write everything I dont have that much invested. My primary goal here is to get a good foundation since most of the FJC stuff is just tracking and then creating adjustments/notes for the boons. The hard part is getting the basics ironed out.
 
Thanks for all of the help. Ive got one more thing that I want to achieve. How can you get a notes section on an item? Looking to have the pencil Icon with a section for adding comments about how/what was completed for each item.
 
Assuming the pick you are working with has the Notes component, you can use the following portal

Code:
    <portal
      id="notes"
      style="actNotes"
      tiptext="Click here to make notes about this background">
      <action
        action="notes"
        field="Notes">
        </action>
      </portal>
 
Im using the editor and am in the racial Cust Special tab, not sure how to do what your suggesting.

This thread is called "Custom Tab", so aren't you building your own tab, along with building all the visual elements on that tab?

Aaron gave you the visual element that will place a notes button into the display.
 
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