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Pathfinder Community Packs

Looks like the "Superstition" class ability from the "COM_BasicPack_ShadowChemosh - Classes" file has an error in how it determines the bonus to saves.

The core files version uses the following script:

Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 2

The community version uses:

Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + #value[cBbnSupers]

This just about doubles the benefit. For example, I have a Level 16 Dwarf Barbarian who should be getting a +6 bonus (2 + levels/4), but with the community version is receiving +10 (2 + levels/4 from core + levels/4 from community).
 
Looks like the "Superstition" class ability from the "COM_BasicPack_ShadowChemosh - Classes" file has an error in how it determines the bonus to saves.

The core files version uses the following script:

Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 2

The community version uses:

Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + #value[cBbnSupers]

This just about doubles the benefit. For example, I have a Level 16 Dwarf Barbarian who should be getting a +6 bonus (2 + levels/4), but with the community version is receiving +10 (2 + levels/4 from core + levels/4 from community).
That means the core version changed again. So originally I was looking at just getting any "bonuses" from the CORE ability. As I had found some "Things" can add to your superstition value. Now it sets its value into abValue instead that or the Timing of the script changed in the CORE ability.

Will have to adjust the script know just take and use the abValue from cBbnSupers instead.

The whole idea was that I wanted to allow for the ability to turn ON/OFF but I wanted any scripts adjusting the value of Superstition in HL to still work. Without needing to use Replace Thing ID. :)
 
Is there a way to increase a rangers favorite enemy/upgrade picks? I have look in the adjustment from ShadowChemosh and the community pack but I have had no luck.

Jason
 
Is there a way to increase a rangers favorite enemy/upgrade picks? I have look in the adjustment from ShadowChemosh and the community pack but I have had no luck.

Jason
Nope no such adjustment currently exists. I can add it to the to-do list but it could be awhile.

The script is pretty simple though. Here is an example script adding 1 upgrade for terrain/enemy. Run it at Post-Level/10000
Code:
hero.child[resEnemUpg].field[resMax].value += 1
hero.child[resTerrUpg].field[resMax].value += 1
 
Speaking of a "to do" list, how practical do you think it would be to have a 'Blank' class you could take levels in, with drop-down menus to select things like hit dice size, saving throw speeds, and BAB speed? It's no substitute for fully programming a class, but if you're using that and the 'Customize' options (for NPCs... wish that was enabled for normal PCs, too), you could effectively kludge together a class that's not actually in the system...
 
Speaking of a "to do" list, how practical do you think it would be to have a 'Blank' class you could take levels in, with drop-down menus to select things like hit dice size, saving throw speeds, and BAB speed? It's no substitute for fully programming a class, but if you're using that and the 'Customize' options (for NPCs... wish that was enabled for normal PCs, too), you could effectively kludge together a class that's not actually in the system...
Hmmm... Thinking about this a little I don't see it being that useful. Even if I "could" get it to work. Classes are very unique in what they do especially with how each special ability works. I am not seeing a "generic" class with no specials being that helpful for anyone.... :confused:
 
Would it be possible to add the ability to add evolutions?
Can you give more details about this? Are you asking to add brand new evoltuions? If that is the case you have to use the editor.

If you mean the "number" of evolutions a Eidolon gets then I think that is already in HL. Hmmm actually after looking it is not. I am really sort of surprised at this point that it has not been added. :)

I can add that to the adjustments to-do list.
 
Hmmm... Thinking about this a little I don't see it being that useful. Even if I "could" get it to work. Classes are very unique in what they do especially with how each special ability works. I am not seeing a "generic" class with no specials being that helpful for anyone.... :confused:

This could be very useful for the Talented classes from Rogue Genius Games.
 
This could be very useful for the Talented classes from Rogue Genius Games.
When I was working on the Talented Monk version I had to re-create all the specials as "Custom Specials". The problem being Class Abilities expect to be "Bootstrapped" to the class. Logic is hard-coded into the components to go look for the Pick they are bootstrapped to.

This would be the big hurdle as somehow I would have to get around that logic.... :(
 
So I am trying to modify a character's available maneuvers, by using the "Add Martial Discipline to class" and "Remove Martial Discipline to Class" adjustments.

I am doing this to make work a published regional trait called Unorthodox Maneuver, (from PoW:Expanded) which swaps out one discipline for another --- as far as I can tell, this trait isn't scripted yet.

For some reason even though I have added the Primal Fury discipline via the adjustment, none of them are showing up in my available maneuvers list.
 
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So I am trying to modify a character's available maneuvers, by using the "Add Martial Discipline to class" and "Remove Martial Discipline to Class" adjustments.

I am doing this to make work a published regional trait called Unorthodox Maneuver, (from PoW:Expanded) which swaps out one discipline for another --- as far as I can tell, this trait isn't scripted yet.

For some reason even though I have added the Primal Fury discipline via the adjustment, none of them are showing up in my available maneuvers list.
Sounds like the same big reported HERE. I have not had anytime to look at the issue yet.

P.S. - Putting this here "one" time is enough I don't really need PMs and posts about the same issue. Really I get enough already. :)
 
I've been getting this error every time I try to make a Rogue Hidden Blade.

Cannot set dynamic linkage 'powClass' to a non-existent pick
Location: 'eval' script for Component 'PWManList' (Eval Script '#1') near line 14

Also, when are we getting the rest of Path of War Expanded?
 
I've been getting this error every time I try to make a Rogue Hidden Blade.

Cannot set dynamic linkage 'powClass' to a non-existent pick
Location: 'eval' script for Component 'PWManList' (Eval Script '#1') near line 14
Thanks for the bug report.

Also, when are we getting the rest of Path of War Expanded?
Most likely once I get more help. With the shear size of the community Pack its not a "one" person job anymore. :(
 
I may be able to help, though I'm still learning and I'll need some help figuring out how to create things for path of war.
This is where I sound like a jerk but I don't really have the time to "teach" either. :(

I am really sorry but that would eat up the little time I have currently. Allot of that spare time is spent making sure the Pack continues to load with each new Pathfinder release.

My idea is to start "small" Things like with feats or maneuvers first. As you get more comfortable with the editor work on reading through the code for PoW classes. All the source is available and can be seen so its not like the stuff LW does that is hidden in the background. :)

I have tried to make PoW easier to understand with new Editor Tabs changes I did a few versions back. But I admit it still requires a good working knowledge of HL. :(
 
Getting a bunch of errors on loading characters, all related to Shadow Chemosh adjustments. I have everything updated, but when I go into the character option to select sources, the User Content box is grayed out, and I can't select it (tells me I need a licnese.)? In the list of updates, I have Pathfinder Pack v1.4, but none of that stuff shows up in my options to enable.
 
Getting a bunch of errors on loading characters, all related to Shadow Chemosh adjustments. I have everything updated, but when I go into the character option to select sources, the User Content box is grayed out, and I can't select it (tells me I need a licnese.)? In the list of updates, I have Pathfinder Pack v1.4, but none of that stuff shows up in my options to enable.
Check FAQ#8 see if it helps.
 
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