Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 2
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + #value[cBbnSupers]
That means the core version changed again. So originally I was looking at just getting any "bonuses" from the CORE ability. As I had found some "Things" can add to your superstition value. Now it sets its value into abValue instead that or the Timing of the script changed in the CORE ability.Looks like the "Superstition" class ability from the "COM_BasicPack_ShadowChemosh - Classes" file has an error in how it determines the bonus to saves.
The core files version uses the following script:
Code:field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 2
The community version uses:
Code:field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + #value[cBbnSupers]
This just about doubles the benefit. For example, I have a Level 16 Dwarf Barbarian who should be getting a +6 bonus (2 + levels/4), but with the community version is receiving +10 (2 + levels/4 from core + levels/4 from community).
Nope no such adjustment currently exists. I can add it to the to-do list but it could be awhile.Is there a way to increase a rangers favorite enemy/upgrade picks? I have look in the adjustment from ShadowChemosh and the community pack but I have had no luck.
Jason
hero.child[resEnemUpg].field[resMax].value += 1
hero.child[resTerrUpg].field[resMax].value += 1
Hmmm... Thinking about this a little I don't see it being that useful. Even if I "could" get it to work. Classes are very unique in what they do especially with how each special ability works. I am not seeing a "generic" class with no specials being that helpful for anyone....Speaking of a "to do" list, how practical do you think it would be to have a 'Blank' class you could take levels in, with drop-down menus to select things like hit dice size, saving throw speeds, and BAB speed? It's no substitute for fully programming a class, but if you're using that and the 'Customize' options (for NPCs... wish that was enabled for normal PCs, too), you could effectively kludge together a class that's not actually in the system...
Can you give more details about this? Are you asking to add brand new evoltuions? If that is the case you have to use the editor.Would it be possible to add the ability to add evolutions?
Hmmm... Thinking about this a little I don't see it being that useful. Even if I "could" get it to work. Classes are very unique in what they do especially with how each special ability works. I am not seeing a "generic" class with no specials being that helpful for anyone....![]()
When I was working on the Talented Monk version I had to re-create all the specials as "Custom Specials". The problem being Class Abilities expect to be "Bootstrapped" to the class. Logic is hard-coded into the components to go look for the Pick they are bootstrapped to.This could be very useful for the Talented classes from Rogue Genius Games.
Sounds like the same big reported HERE. I have not had anytime to look at the issue yet.So I am trying to modify a character's available maneuvers, by using the "Add Martial Discipline to class" and "Remove Martial Discipline to Class" adjustments.
I am doing this to make work a published regional trait called Unorthodox Maneuver, (from PoW:Expanded) which swaps out one discipline for another --- as far as I can tell, this trait isn't scripted yet.
For some reason even though I have added the Primal Fury discipline via the adjustment, none of them are showing up in my available maneuvers list.
Thanks for the bug report.I've been getting this error every time I try to make a Rogue Hidden Blade.
Cannot set dynamic linkage 'powClass' to a non-existent pick
Location: 'eval' script for Component 'PWManList' (Eval Script '#1') near line 14
Most likely once I get more help. With the shear size of the community Pack its not a "one" person job anymore.Also, when are we getting the rest of Path of War Expanded?
Thanks for the bug report.
Most likely once I get more help. With the shear size of the community Pack its not a "one" person job anymore.![]()
This is where I sound like a jerk but I don't really have the time to "teach" either.I may be able to help, though I'm still learning and I'll need some help figuring out how to create things for path of war.
Check FAQ#8 see if it helps.Getting a bunch of errors on loading characters, all related to Shadow Chemosh adjustments. I have everything updated, but when I go into the character option to select sources, the User Content box is grayed out, and I can't select it (tells me I need a licnese.)? In the list of updates, I have Pathfinder Pack v1.4, but none of that stuff shows up in my options to enable.