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(Drop Dead Studios) Spheres of Power: Official Support Thread

Is there a way to turn off an Alteration Form? I would expect it to be on the In-Play tab, under Activated Abilities (based on the Mauler Familiar's Battle Form) - but I can't find any location that allows me to turn it on or off, other then deleting the From entirely (also, I suspect that toggle would make easier the ability to create multiple pre-defined From/Trait combinations).
 
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Is there a way to turn off an Alteration Form? I would expect it to be on the In-Play tab, under Activated Abilities (based on the Mauler Familiar's Battle Form) - but I can't find any location that allows me to turn it on or off, other then deleting the From entirely (also, I suspect that toggle would make easier the ability to create multiple pre-defined From/Trait combinations).

If you're not an actual Alteration user but instead received the shapeshift from an external source, you could disable the Adjustment. But for native Alteration effects, you need to delete the Form at present.

I can see how that could be annoying, so will try to add a "disable form" checkbox to Forms.
 
Can you post a .por file as well? So far Favored Element seems to be working correctly for me.

I apologize.

It seems to be an interaction with another addon (Shadow Chemosh's Gestalt), as the Favored Element works fine, when the Spheres of Power option is the only one enabled.
 
If there were a way, like the Druid's polymorph on the 'In Play' tab, to have multiple forms configured... and a check box to activate the chosen form, that would the ideal way to handle an Alteration.

Check the box, for the desired form...
 
Heads up everyone, got a crash bug.

If you add an Alteration Form (other than Blank Form) to a character whose race is not yet chosen, HL crashes.

I have a code fix in place and will be putting it out this week, but in the meantime, make sure you pick your hero's race before adding Alteration Forms.

Thanks to Ualaa for catching this bug and notifying me of it quickly.
 
Bug: Magical Comanion has no talent!

When I select the magical companion talent. I cannot see a way for the companion to select talents. The Extra Talent feat is grayed out.
 
1.2 update is out, and fixes several of the issues reported in this thread.

Sadly, Sphere Staves are still not done. This is one of those projects that keeps making me throw out what I've done and start over.
 
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Blast Sphere Talents

I am not sure if this is a bug or not but I don't see all the Blast Sphere talents, actually only 2 or three.
 
I am not sure if this is a bug or not but I don't see all the Blast Sphere talents, actually only 2 or three.

I'm not sure what you mean by this. Are you missing some of the Blast Shape or Blast Type talents in the Talents menu? Can you post a screenshot of what you're seeing?

EDIT: Yikes, nevermind, I just managed to reproduce it. I have to head to my day job now, but I'll get on top of this when I return tonight.
 
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I'm not sure what you mean by this. Are you missing some of the Blast Shape or Blast Type talents in the Talents menu? Can you post a screenshot of what you're seeing?

EDIT: Yikes, nevermind, I just managed to reproduce it. I have to head to my day job now, but I'll get on top of this when I return tonight.



Thanks. Hope it is not too much work.
 
ok, found mechSoP... and I see NICsopEqTI so it obviously exists.. hmmm... Weird. Ok, thanks! and that is A-OK with me, as I have a +4 staff for my death and life spheres..

See? I am still finding bugs for yas... /grin just wish I had found more for you during beta, but I think I was really outdone...
 
OK, I've put up a new file. No new version number, so if you've previously downloaded 1.4 then just download it again and that should do it. Sorry for the glitch, and thanks to cantroy for catching it.
 
Conjuration Sphere bug:
Additional limbs talent doesn't apply to the companion.
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Attempt to access container from script with no ability to do so
Location: 'eval' script for Thing 'sopSpConj' (Eval Script '#1') near line 11
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using v1.4
 
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