HippyCraig
Well-known member
I am created some custom content and I created a new source but I dont like the name how do I remove it once its been added, or edit it and rename it. Is there an option for that
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two questions:
1. what is a .1st file?
2. What if I already have a compiled user file in HL and that name is now stuck in the list, is there a way to remove it?
Do you want to remove it or change it? What I listed above is how you change it.What about the second question, I have already compiled user file for testing and the data remains including is contents. How do I remove it and its source from within HL
You really should be posting in the 5e forums then. I "assumed" you where talking about Pathfinder and had more experience with HL editor.I was looking to find out how to both, so thank you for the explanations. I am having trouble locating the files so for example I am using 5e SRD and looking in the following folder and I dont see any files with .1st extension or do I see any HL files either.
Looking in:
C:\ProgramData\Hero Lab\data\5e
Becuase I cant find them its hard to follow along
To prevent the "new" content from showing in HL you will need to delete the .user file or remove it from the 5e data folder. Otherwise every time HL loads it will load up the information in the .user files.i feel like I need to explain a little more. So this is actually a new quesiton but it was sparked by what I originally asked.
I have created a simple user file that added a class, that class was set to a custom source, I have since compiled it and seems to be permanently include as an option to add that to my portfolio file for newly created hero's how do I remove that added content from HL.
The compile is converting the "text" based information into binary form which is 100 times faster for a computer to deal with. This then allows scripts to work and to be able to quickly access Picks that are in memory.What does the compile actually do then from within the editor?
Just as FYI this is not really correct. Even the content that LWD does is compiled each time on load. The only difference is that the official stuff for "most" game systems is encrypted actually so it can't be easily seen.Yes. The only content that is permanently compiled is the official content released by LWD.
Yeah I just say that to make sure the person "restarts". But you are correct you can change the XML all day with HL running and it won't care until you do a restart.This is why one of the earlier comments suggested you make your changes with Hero Lab closed, but you don't even have to do that.
Doing "CTRL-R" is faster than switching games as then HL has to tear down the UI and rebuild it from scratch.When I make changes, I go to the File menu and select "Switch game system", then just reload the same game to see the changes I've made.
Nope that is not true. Without doing a "Test Now!" or CTRL-R no change in the .user file will actually affect HL.There are even plenty of things that will be accessible without doing anything special after you make an editor change and just save the .user file. Its just a bit unpredictable.
Nope that is not true. Without doing a "Test Now!" or CTRL-R no change in the .user file will actually affect HL.
Ok. Totally could have read that opposite. Its 4 days to V-Day and I am SO overworked!!!!Well, I think he meant "Once you restart Hero Lab".