loftybloke
Member
Thanks man that's great 
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{b}Granted Power (Su){/b}: You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a number of times per day equal to 3 + your Cha modifier.
Yeah the elemental domains remove turn undead and replace with 'turn opposite of domain' so cold turns fire air turns earth (I think). Identical mechanics to turn undead AFAIK.
However it was erratad that divine metamwgic requires turn UNDEAD attempts. Not just turn attempts
This does not yet exist in d20 but it's on my list of things to add. So sometime in the future this will be added.Whilst i'm fine tuning my cleric, is there somewhere on hero lab to represent the frost damage (+1d6) from an enchanted weapon? I know iots based on a command weord, but i cant find anywhere to 'turn this on'
Cheers
If I get any new races put together and working where would you want it sent to be checked out and included in future updates?
I'm finding that there is several skills that are not working out to match the book for the Juvenile Nassabu. In the book under senses it shows Listen +10, Spot +10 but when I give them those bonuses I can't get the skill points to work out. I had to drop the skill points per level to 6 from 8 to scrub off extra points. It still left 4 points extra so I had to drop the +10 to +8 and burn off those last 4 points.
And for some reason Tumble is 2 points higher than it should be so I had to give it a +2 bonus in the eval script.
If I don't put in the +10 bonus for Listen and Spot then the normal 8 skill points per level works out. So I'm not sure if the bonus in the book should be on top of the numbers given in the skill section of the monster?
Is there anyway to use the languages given in the setup?