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Hello,
I am looking to build the Mystic Ranger variant class, the Beastmaster Prestige class, and the Pious Templar class. Any tips you can give me for those?
Sendric,
You've got more mail from me, Eberron Campaign Setting special Materials, Weapons and Armor. I'm looking at the Eberron data and it appears we're missing most of the feats from the campaign setting. I can add them but it may take time to get the scripting of the effects done.
Yea. The Eberron content is pretty underwhelming at the moment. Unfortunately, there's only so much time in a day, and its just not high on my priority list. I'm grateful for anything you can provide.
I don't know anything about the Mystic Ranger variant class. The Beastmaster cannot be fully implemented at this time because HL does not allow for multiple animal companions. Pious Templar will be available in the next release of the community set.
Beyond that, my suggestion would be to look at other things that have already been done. If you run into a specific issue, feel free to ask. Unfortunately, general questions like this are difficult to answer.
When I do a variant class, I cannot seem to get the items to change progression. Also, my spellcasting changes do not take effect. So I think with the overhaul, it might be better to just make it its own class.
When I try it as its own class, The bonus feats for the class do not add, and the favored enemy never show up. The Spells work fine though.
Yea, getting favored enemies to work with a new class is a major pain in the behind. I recommend sticking with the variant class method.
You'll need to use a script to play around with the field feTotal from cFavEnemy. I've done some work in this area, but its been a while. I don't remember the timing you'll need to use, but you should be able to set up some kind of if statement to address this. If you get stuck, I may be able to take a crack at it in the next few days.
What are the changes to the spellcasting and how are you trying to implement them?
Basically, the ranger gets some level 0 and level 5 spells, and gets a brand new spell progression starting at level 1. I was able to add the new spells in, but it will not let the character have the new spell levels.
Help out in what way? Do you want to create it yourself and need tips? Do you want to add it as a request for the community set? If so, what source is it from?
I have no idea how to create content, i'd love to be able to so if you could direct me to some sort of assistance program then i'd definitely look into it, but at the moment if someone could create it for me please then the prestige class comes from "Sword and Fist"
Hi guys, firstly thanks for all the effort which has gone into this custom content, I'm really enjoying having all those extra books in there.
I wanted to ask though - why is nightstick (magic rod from Libris Mortis) missing? Or have I just not got the right option ticked?
Thanks!
Lofty
So I'm quite new to using Hero Lab and I was wondering where should I look for information on how to add custom classes. I'd like to have the Geomancer class from Complete Divine, and no one else has added it yet. Or is someone out there working on adding it already?
The races are already included in the files, but the stock portfolios were never built. So if you want those they'd have to be constructed into a file of stock creatures, which would take a good deal of time and probably multiple portfolios compiled into one .stock file to make it happen.
Yep. This is something I've been considering as a second community set, but haven't gotten around to it. I know we need something like this for the encounter builder. Perhaps after the next release of the community set, I can start working on this.