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Version 5.2 of the d20 System data files are now available!

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Since you are working on this, may I suggest listing any DR, Energy Resistance, Fast Healing and Regeneration on the In Play tab, underneath HPs, so players (and GMs) don't forget them when entering damage? Thanks!

+1 to this
DR, rapid metabolism, and many other effects often get over looked.
Though the last might be difficult to actually pull off from a program mechanic....
Ie, spell effects, potions, etc
 
Since you are working on this, may I suggest listing any DR, Energy Resistance, Fast Healing and Regeneration on the In Play tab, underneath HPs, so players (and GMs) don't forget them when entering damage? Thanks!
Hmm interesting idea. Let me take look. No promises as I may need to add another feature before this would work right. So it may not get into this release.
 
The only suggestion I would have here is that many of these do not take up much space and only use half the available space. Any way to make these into two columns (like conditions, for example)?
 
If possible, since you appear to be able to make some UI changes, a couple I would like to see from the initial tab for the character.

BAB (not just attack bonus with size mods).
Size
Reach

These are all fields in the Race, but are never displayed in the UI.
 
The only suggestion I would have here is that many of these do not take up much space and only use half the available space. Any way to make these into two columns (like conditions, for example)?
Based on stuff I have seen in Pathfinder I am reluctant because the names can hold calculated values (ie they can get long). When the value/string gets too long the UI will shrink the font size which I hate. ;) And as I wanted to script out more of the class/race specials I am thinking more room is good!

If possible, since you appear to be able to make some UI changes, a couple I would like to see from the initial tab for the character.

BAB (not just attack bonus with size mods).
Size
Reach

These are all fields in the Race, but are never displayed in the UI.
Wait really? I never noticed that actually but I am use to Pathfinder that has those values shown. I will add this to the to-do list as your right that is important and useful info.
 
This is a littlebit off topic right now, but One thing I would love, but I don't know if you can do this, as I've seen the same problem in mutants and mastermind, in the weapon customizer, not the editor, if the description of something is too long, it appears over the 'x' to remove it, and sometimes abilities appear side by side, especially in intelligent items. It makes, on the Mac version, the X not clickable. Now you can sometimes, right click to deal with it, but not always. It would be nice if the X had a z index higher than the text, so the ability to remove would be always there.
 
This is a littlebit off topic right now, but One thing I would love, but I don't know if you can do this, as I've seen the same problem in mutants and mastermind, in the weapon customizer, not the editor, if the description of something is too long, it appears over the 'x' to remove it, and sometimes abilities appear side by side, especially in intelligent items. It makes, on the Mac version, the X not clickable. Now you can sometimes, right click to deal with it, but not always. It would be nice if the X had a z index higher than the text, so the ability to remove would be always there.
I will add a note about this issue on the to-do list. As you say you seen it in other systems it could be a "HL" thing not a game system issue. I would need to most likely double check with Colen on it.
 
I will add a note about this issue on the to-do list. As you say you seen it in other systems it could be a "HL" thing not a game system issue. I would need to most likely double check with Colen on it.

Cool. thanks.

The way Pathfinder does it is much smarter. I think it orders the things so that its less likely to happen. Best way to do is look at intelligent items in Pathfinder and intelligent items in d20.
 
Here's another thing that would be nice since you clearly don't have enough to do right now. The Pathfinder editor allows users to select whether or not a magical item is an artifact. This ability would be nice to have in d20 as well. Personally, I would prefer to have it as its own category, but that may just be me.
 
Here's another thing that would be nice since you clearly don't have enough to do right now. The Pathfinder editor allows users to select whether or not a magical item is an artifact. This ability would be nice to have in d20 as well. Personally, I would prefer to have it as its own category, but that may just be me.
Added to the "to-do" list. :)
 
Here's another one. How about getting the Extra Damage field for weapons so that we can show the additional damage for weapons with special properties? I believe Pathfinder uses wDamExtra.
 
Here's another one. How about getting the Extra Damage field for weapons so that we can show the additional damage for weapons with special properties? I believe Pathfinder uses wDamExtra.
Oh trust me I want to add this also and the fixes I have done recently is partly driven in allowing this. I also saw we need monster Types and Subtypes. The downside is I think we are a few releases away from adding this feature just yet. :(
 
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Oh trust me I want to add this also and the fixes I have done recently is partly driven in allowing this. I also saw we need monster Types and Subtypes. The downside is I think we are a few releases away from adding this feature just yet. :(

No problem. Just wanted to make sure it was on the list. I'm well aware of how things can slip from release to release. :)

Types and Subtypes would be nice, too. I know a lot of that stuff was added with the community set, though, so we should be sure to carefully integrate them.
 
Oh trust me I want to add this also and the fixes I have done recently is partly driven in allowing this. I also saw we need monster Types and Subtypes. The downside is I think we are a few releases away from adding this feature just yet. :(

Where do we send the pizza and beer to?
 
Where do we send the pizza and beer to?
Pizza goooood! Beer bad! Well unless you want to kill me. Not only I am I allergic to alcohol but my current rounds of meds also has big warning labels about mixing with alcohol. :(

I missed GenCon this year but planing on next year. I would enjoy hanging out and BSing over a cool water! :D ;)
 
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Pizza goooood! Beer bad! Well unless you want to kill me. Not only I am I allergic to alcohol but my current rounds of meds also has big warning labels about mixing with alcohol. :(

I missed GenCon this year but planing on next year. I would enjoy hanging and out and BSing over a cool water! :D ;)

Is it the yeast? If so, you might be able to have mead or something like that. Probably still not good with the meds, but it sure is tasty.
 
I have medical issues myself. Understand that completely. Pizza it is then. (My guess its not yeast if pizza is fine,as most pizza dough has yeast)
 
I'm going to try to get to GenCon one of these years myself. I'm from the northeast, so it's definitely harder, but I definitely want to go.
 
I have medical issues myself. Understand that completely. Pizza it is then. (My guess its not yeast if pizza is fine,as most pizza dough has yeast)

The yeast is different though. My wife can't have bread or dough or anything like that, but she can have all the beer she wants.
 
Minor bug. Both the cleric's class special Turn/Rebuke Undead and the bootstrapped special Turn/Rebuke Undead apply the tag Hero.TurnUndead. Seems a bit unnecessary to me.
 
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