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Version 5.2 of the d20 System data files are now available!

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Is it a bug that you can't add money to NPC/Monsters? I'm putting my monsters in and would like to put their treasure on them but can't add money.
 
Is it a bug that you can't add money to NPC/Monsters? I'm putting my monsters in and would like to put their treasure on them but can't add money.

There is no journal for NPCs, so you can't add money OR experience points. I'd like to be able to add xp when I'm tracking some of my NPCs (such as cohorts), but I've settled with making everything a PC and it all works out.
 
So I looked into this a little and yea not a bug. Its designed to hide the Journal tab for NPCs.

So what you guys can do is make an adjustment that runs the following script:
First/10000
Code:
~ If not activated get out now!
doneif (field[pIsOn].value <> 1)

~ Show the Journal tab so we can add XP and GP
perform hero.delete[Hero.NoAdvance]
 
So I looked into this a little and yea not a bug. Its designed to hide the Journal tab for NPCs.

So what you guys can do is make an adjustment that runs the following script:
First/10000
Code:
~ If not activated get out now!
doneif (field[pIsOn].value <> 1)

~ Show the Journal tab so we can add XP and GP
perform hero.delete[Hero.NoAdvance]

In the words of my daughter: "Alright...if you really want me to." Sorry, you'll have to imagine the deep sigh and exasperated tone. :)

(adjustment added)
 
In the words of my daughter: "Alright...if you really want me to." Sorry, you'll have to imagine the deep sigh and exasperated tone. :)

(adjustment added)
:) Thanks! Trying to see things from LW point of view and I think that it would be a better fit in the community then in CORE.
 
So I looked into this a little and yea not a bug. Its designed to hide the Journal tab for NPCs.

So what you guys can do is make an adjustment that runs the following script:
First/10000
Code:
~ If not activated get out now!
doneif (field[pIsOn].value <> 1)

~ Show the Journal tab so we can add XP and GP
perform hero.delete[Hero.NoAdvance]

Shadow, where would we add this "adjustment"?

Like mentioned above, I resorted to making all PCs since the NPC lacks the ability for a log, journal or the ability to progress them.
 
Shadow, where would we add this "adjustment"?

Like mentioned above, I resorted to making all PCs since the NPC lacks the ability for a log, journal or the ability to progress them.
Looks like Sendric will be adding it to the community set in the future FYI.

Until then. Start the editor and make a new .user file or open an existing one. Go to "General->Adjustments". Click "New Blank" and give it a name like "Show Journal". Give it a Unique ID like "pShowJrnl". Then click on "Eval Scripts" and add a new one at timing of First 10000. Then copy and paste the above script into the text window.

Save and do "Test Now!". Now you have a new adjustment you can add to your character that causes the "Journal" tab to display even for NPCs. :)
 
Looks like Sendric will be adding it to the community set in the future FYI.

Until then. Start the editor and make a new .user file or open an existing one. Go to "General->Adjustments". Click "New Blank" and give it a name like "Show Journal". Give it a Unique ID like "pShowJrnl". Then click on "Eval Scripts" and add a new one at timing of First 10000. Then copy and paste the above script into the text window.

Save and do "Test Now!". Now you have a new adjustment you can add to your character that causes the "Journal" tab to display even for NPCs. :)
Thanks Shadow... and thanks Sendric.....

Your collective support is undervalued, but greatly appreciated.
 
Here is a trick if you don't want to add this as an adjustment. Everything in HL has adjustments added to the Hero, and these adjustments always have a
Code:
doneif (field[pIsOn].value <> 1)
to turn it off and on.

I don't want to turn it off or on, I want it on all the time. So, add the delete script to an existing condition adjustment, but don't include the doneif at the beginning. Ta-daa, all the things in HL will have a Journal tab.

If there was a way you can check the configuration, you can have a doneif the configuration is checked and exclude it through the Hero configuration screen rather than as an adjustment.

Just one of my many 'hacks' for HeroLab. :)
 
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The werewolf template (and perhaps other lycanthrope templates) are not granting the increased base attack bonus when in hybrid or animal form. This results in an error appearing for the granted feat Weapon Focus - Bite that the pre-req is not being met. For reference, here are some pertinent sections from the rules:

Attacks
Same as the base creature or base animal, depending on which form the lycanthrope is using.

Feats
It’s possible that a lycanthrope cannot meet the prerequisites for all its feats when in humanoid form. If this occurs, the lycanthrope still has the feats, but cannot use them when in humanoid form.

Wolf
Base Attack: +1
 
In the Encounter Builder for D20 3.5 the "Goblin, 1st-Level Warrior" has a listed CR of 3. It's supposed to be 1/3.

Jack.
Not all goblins have to be the same..... Those are The elite Schwarzenegger goblins. Trained in "getting to the chopper" ( attacking the fighters of the group) :D
 
So I thought I would share a sneak peek of one of the d20 changes I was working on. This is for the "In-Play" tab actually as it needed an update to use better UI mechanics. So while doing that I changed the layout to more logically break up the sections. This gives more room and prepares d20 better for future enhancements:

Noname2.jpg

Also shows how some of us are here working while the LW guys are off partying at GenCon! :eek:
 
So I thought I would share a sneak peek of one of the d20 changes I was working on. This is for the "In-Play" tab actually as it needed an update to use better UI mechanics. So while doing that I changed the layout to more logically break up the sections. This gives more room and prepares d20 better for future enhancements:

Looks awesome, Shadow. Really looking forward to the next release!

Also shows how some of us are here working while the LW guys are off partying at GenCon! :eek:

<sarcasm>Those guys are so lazy.</sarcasm>
 
Looks awesome, Shadow. Really looking forward to the next release!



<sarcasm>Those guys are so lazy.</sarcasm>

<double sarcasm with attitude>Agreed, some of us aren't even in the right country to even attend Gen Con at this time. Pure Slothfulness.</double sarcasm with attitude>
 
So I thought I would share a sneak peek of one of the d20 changes I was working on. This is for the "In-Play" tab actually as it needed an update to use better UI mechanics.

Since you are working on this, may I suggest listing any DR, Energy Resistance, Fast Healing and Regeneration on the In Play tab, underneath HPs, so players (and GMs) don't forget them when entering damage? Thanks!
 
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