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Gestalt characters supported?

SyliMaahn

New member
Hi,
I searched the forums and the manual and found no mention of gestalt characters. Is there an easy way to create them and/or has someone already done this?
-Syli
 
SyliMaahn wrote:
>
>
> Hi,
> I searched the forums and the manual and found no mention of gestalt
> characters. Is there an easy way to create them and/or has someone
> already done this?


Unfortunately, Hero Lab can't create gestalt characters yet. We have
plans to add the functionality for this over the next few months.


Thanks,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
 
Sadly, we've not added Gestalt functionality. Some users have had success adding them through Variant Classes though.
 
If anyone knows of these "successes" by other users; could you please direct us to the details on how to do it? After all isn't that the point of this thread; to get this information for those of us who do not yet know how to make it work?
 
I believe there are some in the community set, but I don't have it in front of me. I'd have to take a look at it. If you have the community set, I would recommend perusing the variant classes to see if anything looks like a gestalt class.
 
so has anyone made a data file that can just be inported?

is it possible to just make a data file with some of the basic combos. i have been entering them 1 by 1 and its taking for ever. if some one has not done the work I guess i'll just post them when i'm done. i'm at 65 of 152 possible combination, for current classes.
 
I have been adding some of them that I have used, but its not easy especially with classes that have overlapping custom abilities.. Cleric and rogue... BLECH.. Wizard and ANYTHING... egrrrrrg!

And it is currently impossible in any way shape or form from what I have read to create gestalts of two caster classes. Creating two seperate spell lists from what I can see isn't possible.
 
For the Custom abilities, you can overwrite the candidate expression of a later table to select a different category of abilities.

For 2 caster classes, maybe you could use the racial spellcasting mechanics for the second spell class? Haven't really tested that, and it might get pretty complicated.
 
I haven't a clue how to begin coding that so it would come up properly, how exactly would assign racial spell casting after the race has been chosen. And as for the Custom abilities, I wouldn't want to simply overwrite them..

How would a cleric choose domains, or a wizard select specialized schools, for some classes it isn't an issue. But it is for many, and since we are adding class abilities, we are also limited to how we can use them.

Not to mention the difficulties with class abilities and feats that run off of class abilities. For the base class that's easy, but for the variation we are adding.

Rogue/Sorc variant class: and then they wanted to go. Woodland rogue, since we have to use the Sorcerer as a base class, the variants that affect the rogue would no longer be applicable. whole mess of messiness.

And alot of fun to try and do, which is why I've played around with it. :D
 
Making a copy of the Rakshasa race, it looks like you would have to add a SplLookup tag to the race, and set the cMagicLev field on that as well. Probably needs to happen early as possible.
 
I'll see if I can make a Ninja/Druid over the week and post it here, it wont be pretty but I'll probably (mostly) work.

My GM told me to make a gestalt, and I was looking for software to make it easier. I want to make a Sylph Ninja/Druid. Can Herolabs do this yet?
Thanks for your time!

Also, a question for the staff or those knowledgeable, in these matters:

How can one force a caster class to default to the "Racial Spells," lets say I wanted to force a race to have racial levels.

After I have that, I can try and set up gestalts. I know people want them and thats the only problem I have when making them. Cant gestalt two caster classes, which limits their usefulness dramatically.

I'm assuming this is possible otherwise you wouldn't be able to create racial levels. (If you can create them at character creation, it stands to reason you can force it to occur after.)

If you can point me in the right direction, I'll see if I can set up some files that have gestalts until you can get something more stable going.
 
While I have never used Gestalt characters, there is clearly a need for them within the community. I will look at what it would take to implement something for the community set.
 
While I have never used Gestalt characters, there is clearly a need for them within the community. I will look at what it would take to implement something for the community set.

Well, I was off to a promising start, but there are some things I can't seem to resolve. So it looks like gestalt characters need to be created on a case-by-case basis unless/until support is added from LW's side.

As for giving your race spells, try using the SplLookup.? tag class (ie. SplLookup.cHelpSor) and then giving a value to the field cMagicLev.
 
Gestalt classes, themselves are not particularly hard to implement, at least ones that do not have more than one caster class.

I've done a few of them myself using variants, the problem is when you get to classes with two caster classes, assigning those to racial levels from a class.

Also, if you have say, a rogue and a wizard both use custom abilities... what do you do?

The final issue I've run into is the class abilities mouse over, it only shows a list of the base classes' abilities and does not include specials from the added class. Which, is minor, but still frustrating.
---

Your suggestion works, except it gives the following error:

Code:
No panel linkage defined for thing 'rEQAlicorn'
Location: 'evalrule' script Component 'Spellcast' (Eval Rule '#3') near line 55

Where 'rEQAlicorn' was the name of the race being tested. I applied the code from a race directly not from a varient class linking it to a race, that might be a bit more complicated. But it shows the basic principle being workable. This helps alot.
 
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Gestalt classes, themselves are not particularly hard to implement, at least ones that do not have more than one caster class.

No, but I was going to try to make it easier to add through an adjustment. Something like Gestalt - Sorcerer, which could then be added to any other base class. This could have solved a lot of the issues with keeping track of spells individually. Unfortunately, you can just bootstrap the cHelpXX class level (which provides the desired class tab) because you get a ton of errors. I then tried to create a class with no max count (because you can't bootstrap something with a non-zero max count). This removes the errors, but provides a whole host of other problems, primarily because it adds a level to the character. Many things can be suppressed, and maybe in time I can find a way to work it, but right now its looking like a gigantic pain in the rear. I'll give it some more thought. Maybe I can find another way.

Where 'rEQAlicorn' was the name of the race being tested. I applied the code from a race directly not from a varient class linking it to a race, that might be a bit more complicated. But it shows the basic principle being workable. This helps alot.

Glad I can help. I didn't test it out, but those are the two things that the Rakshasa uses to get a racial spells tab.
 
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