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Noob needs help with custom item creation

Hi all.

Yep, I'm a noob at this Hero Lab, but I gotta say I really like it.

So here's my question: I want to create an armor item that bestows a feat, is made of steel, and has a 50% chance to proc an ability.

How can I do that?

Thank you very much and have a great day.

:)
 
My advice is step one read the Glossary of Terms for HL and its editor. That will get you up to speed on the terminology.

FAQ#2 has all the places to learn about the editor. I would recommend watching at least the first couple of Intro Videos to get up to speed on the editor basics.

Start with those and feel free to ask questions. :)
 
Once you've done that initial learning, you'll want to bootstrap the feat, and give the armor the EquipType.Metal tag (no need to specify a certain kind of metal that I know of).

I'm not exactly sure what you mean by 50% chance to produce an ability? Does everyone get the ability, but when used it fails half the time? Is there a 50% chance each time you don the armor of gaining the ability? Or do you only get to check that upon first donning the armor and no retries on subsequent wearings?
 
Thanks ShadowChemosh and Aaron.

To answer your question Aaron, the ability is a 50% chance to ignore sneak attacks and critical hits. It was given by a GM and I'm trying to figure out how to include it. If I can't figure it out, I'll probably just add it in the description.
 
That would be the fortification enchantment line which you can get out of the normal custom item abilities list.
 
Okay. Thanks all. I have most of it. I just need a bit of help with the some script of some sort.

Because the item has the Reposition Strike Feat, and the character does not have the pre-requisites needed for that, Hero Lab gives me an error.

How can I script this error away when the character is wearing the item?

Thanks
 
In the editor, select your armor. In the upper right there are several blue buttons, one of which is "Bootstraps". Click on that and it will show a list of everything bootstrapped to the currently selected thing. Find your feat in that list (it will probably be a really short list). To its right there are 3 buttons "fields" "tags" and "conditions", click on "tags" to add a tag to the bootstrap. In the new window that pops up click on "click to add another tag". You should see a new line with a field for "group ID" and another field for "tag ID". The tag group is "thing" and the tag ID is "skipprereq".
 
In the editor, select your armor. In the upper right there are several blue buttons, one of which is "Bootstraps". Click on that and it will show a list of everything bootstrapped to the currently selected thing. Find your feat in that list (it will probably be a really short list). To its right there are 3 buttons "fields" "tags" and "conditions", click on "tags" to add a tag to the bootstrap. In the new window that pops up click on "click to add another tag". You should see a new line with a field for "group ID" and another field for "tag ID". The tag group is "thing" and the tag ID is "skipprereq".

I found it with your help. It now works perfectly.

Thank you very much.

Cheers
 
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