I'm probably overthinking this, but enrious makes an interesting point...
If I were LWD (which, of course, I'm not), I'd have to believe that a very high number of folks (say.... 1,000?) would need to be interested in the Lifetime option within the first year to offer it outside of the original Kickstarter in order to implement such a program. If my marketing guru believes this is achievable, a high portion of those monies (75% ?) that come in from that would go to research and development (80%RW and 20%futre LWD projects), another 5% into maintaining the program and the final 20% into the general administrative ledger.
Why did I break it out this way? Just to show the amount that may actually go to R&D for RW/RW Cloud Service and other projects and how much might go to Profit - that final 20%. If anything like this model was used, that would mean that (using $250 as the Lifetime amount) ~$200 would go towards the costs of the Developers time for R&D as a one time contribution from, uh...me. Multiply this by the first years Lifetime goal and you have 200K for R&D. A tidy sum, yes. Enough for two Developers for the first year? Probably not. Now take into account that the amount of new Lifetime memberships will inevitably dwindle over the first three years. Not a rosy picture for the keeping the Developers.
However, if a Lifetime program were implemented that focused on Discounts to all products and services provided by LWD, that could indeed be very worth while.
(Big Assumption follows...) Assuming that the existing products and services have a very healthy profit margin built in (say.... over 30%?), I could then see that a low Lifetime fee of $250 could be practical. The model changes but now the Marketing guru has an additional tool in his tool box, you build customer loyalty to your products/services and the monies lost in discounts are made up in volume, etc., etc.
All that being said, I think the Lifetime access granted to the kickstarters should be distinctly different than the program developed for the general public. This would then keep the integrity of the original agreement yet would still allow a little extra profit to be made from the Kickstarters when they then choose to opt for the public Lifetime program.
As another Alpha, I have no objections to breaking the exclusivity but would be if the price point was lower than what I paid.
I think the real question is at what point does it stop making sense for Lone Wolf to offer lifetime access, from a money perspective.
If I were LWD (which, of course, I'm not), I'd have to believe that a very high number of folks (say.... 1,000?) would need to be interested in the Lifetime option within the first year to offer it outside of the original Kickstarter in order to implement such a program. If my marketing guru believes this is achievable, a high portion of those monies (75% ?) that come in from that would go to research and development (80%RW and 20%futre LWD projects), another 5% into maintaining the program and the final 20% into the general administrative ledger.
Why did I break it out this way? Just to show the amount that may actually go to R&D for RW/RW Cloud Service and other projects and how much might go to Profit - that final 20%. If anything like this model was used, that would mean that (using $250 as the Lifetime amount) ~$200 would go towards the costs of the Developers time for R&D as a one time contribution from, uh...me. Multiply this by the first years Lifetime goal and you have 200K for R&D. A tidy sum, yes. Enough for two Developers for the first year? Probably not. Now take into account that the amount of new Lifetime memberships will inevitably dwindle over the first three years. Not a rosy picture for the keeping the Developers.
However, if a Lifetime program were implemented that focused on Discounts to all products and services provided by LWD, that could indeed be very worth while.
(Big Assumption follows...) Assuming that the existing products and services have a very healthy profit margin built in (say.... over 30%?), I could then see that a low Lifetime fee of $250 could be practical. The model changes but now the Marketing guru has an additional tool in his tool box, you build customer loyalty to your products/services and the monies lost in discounts are made up in volume, etc., etc.
All that being said, I think the Lifetime access granted to the kickstarters should be distinctly different than the program developed for the general public. This would then keep the integrity of the original agreement yet would still allow a little extra profit to be made from the Kickstarters when they then choose to opt for the public Lifetime program.
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