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Bug Reports - Version 3.14

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Unfortunately nobody can do anything interesting with the d20 system (i.e. support the interesting stuff like the "Complete" books) without a license from Wizards of the Coast. We've been doing our best in that regard, but we haven't been able to secure anything yet. We're as bummed about it as you are, since we'd like to be able to support more 3.5 stuff with the re-release. :(
 
Found another bug, and from what I can tell, it's just a bad script and an easy fix. Custom gear has it's weight set to the user input weight multiplied by the number of items in the stack. Can you see the flaw in this?

4 items in a custom gear stack, each has a use weight of 1 pound. According to this formula, each weight will be set to 4 pounds, making the total weight 16 pounds. The weight of the item (and the cost for that matter), should just be set to the user input weight.

This also applies to Custom Container and Custom Location. Someone was a very very bad programmer, heh.
 
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Found another bug, and from what I can tell, it's just a bad script and an easy fix. Custom gear has it's weight set to the user input weight multiplied by the number of items in the stack. Can you see the flaw in this?

4 items in a custom gear stack, each has a use weight of 1 pound. According to this formula, each weight will be set to 4 pounds, making the total weight 16 pounds. The weight of the item (and the cost for that matter), should just be set to the user input weight.

This also applies to Custom Container and Custom Location. Someone was a very very bad programmer, heh.

I put in a work around for this into the community set. It will be available in the next release.
 
Here's a bug. While working on class variants, I came across one that removes certain armor proficiencies. The button in the editor marked "Removed Weapon / Armor" brings up a list of all feats and not just the proficiency ones. Not a big deal, but a bug nonetheless.
 
I'm new to Hero Lab so apologies if I missed something here. But I noticed when making a character the Darkwood Buckler under Magic Armor appears to be set as a full shield rather then a buckler. When I select a bow to use with it I receive an error saying "Can't have off-hand weapon with this shield" but if I choose a regular buckler there is no error. I have tried finding the Darkwood Buckler through the editor but I haven't found it yet.
 
I'm new to Hero Lab so apologies if I missed something here. But I noticed when making a character the Darkwood Buckler under Magic Armor appears to be set as a full shield rather then a buckler. When I select a bow to use with it I receive an error saying "Can't have off-hand weapon with this shield" but if I choose a regular buckler there is no error. I have tried finding the Darkwood Buckler through the editor but I haven't found it yet.

If you look at the description of the darkwood buckler, it reads "This nonmagical light wooden shield is made out of darkwood". So despite being named a buckler, it is in fact a light wooden shield. :)
 
Ink - parenthetical description is in error

The parenthetical descriptions for colored and black inks are in error.

Per the Player's Handbook, pages 126 - 128, 8 GP buys you 1 Oz. of black ink and 16 GP buys 2 ounces.

However, the listing under the gear tab displays it as Ink (1 oz vial, black) and Ink (1 oz vial, colored) but you do not get the vial with the ink.

The vial is a separate item, which is correctly described and has the correct cost of 1 GP.

Apologies if this was previously reported and is already on the "to be fixed" list.

Nigel Fogg, a.k.a The Wayfarer :)
 
spells with metamagic feat - appearance on the printout

Re-issuing a request I made back on February 10th of 2012:

When creating a metamagic version of a spell the software has it print out in confusing manner.

Examples: A Paladin who has a metamagic Reach version of 'Cure Light Wounds' and 'Healing Touch' spells and a Wizard who has a metamagic Extend version of 'Mount' and 'Arcane Lock' and 'Scorching Ray' spells.

Currently the printed version of the character would list these as:

Cure Light Wounds, Reach, Healing Touch

Arcane Lock, Mount, Extend, Scorching Ray

As you can see, this gives the false impression that there are spells called "Reach" and "Extend"

I ask that the output be changed so that the applied metamagic feat appears in parentheses:

Cure Light Wounds (Reach), Healing Touch

Arcane Lock, Mount (Extend), Scorching Ray

Thanks in advance,
Nigel Fogg, aka The Wayfarer :)
 
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Not a bug-spelling error

Ranger

"Wild Empathy +0 (Ex) Improve the atttitude of an animal, as if using Diplomacy."

Attitude normally just has extra attitude. This attitude as extra t's in it.:)
 
Ring of Protection

I applied a Ring of Protection +1 to my barbarian, and I noticed that it reduced the weight in my load by about half. I can't find anything that says it's supposed to do that. Is it a bug?
 
I applied a Ring of Protection +1 to my barbarian, and I noticed that it reduced the weight in my load by about half. I can't find anything that says it's supposed to do that. Is it a bug?

Possibly. I'll take a look at it tomorrow. I may end up needing more information on your character if I can't reproduce it.

Update: Unfortunately, I can't reproduce it. Can you give me more info about your character or possibly attach the portfolio that contains it?
 
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Hi,

Building a Halfling character, I noticed that when I select the race (race only, before I choose a class) HL gives me a +1 attack bonus. This doesn't seem right according to everything I know about 3.5.

I did recently download the community 3.5 set, could that be the issue?
 
im sorry I misspoke, I should have said it gives me +1 BASE attack bonus. I know small characters get a +1 to hit, but that shouldn't count as a base attack bonus, it should be a size bonus. It matters for prestige classes and such.
 
I can't reproduce that. All I get is +1 attack bonus, not +1 BAB. I added 5 levels of fighter and the halfling race to a blank character. He now has an attack bonus of +6 (+5 from BAB, +1 from size). But on the feats tab, when I check the aligned attack feat, I do not fulfill the +6 BAB prereq for this feat. After adding a 6th level of fighter, he does fulfill that prereq.
 
I guess where it is messing me up is that on the default printed character sheet, it is listed under the one heading of base attack bonus rather than separately. But you are saying that even though the character sheet is listed that way, it works mechanically correctly?
 
Thank you for reporting this issue. It does appear that on the printed sheet, the wrong number is being displayed (the modified attack bonus in a field labeled BAB). I apologize, I did not realize you were referring to the printed output, and was only looking within the program when I made my tests.
 
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The Dragon Disciple (OGL prestige class from DMG) does not allow the user to select which class to add a spell to. Looking at a copy of the class in the editor, I see that it grants extra magic levels (which would normally bring up the selector), but also has "Extra Spells Instead?" selected. This seems to remove the class selector from the portfolio tab, making it possible to select which spell level to add a spell to, but not which class.
 
I seem to see that complete warrior is not showing all prestige classes associated with it. Namely the Frenzied Berserker. Tried making sure everything was checkmarked but still cannot seem to find it listed anywhere,
 
I have a problem with the monk stunning fist. Ki straps and the extra stunning feat don't change the DC or the times a day. I didn't find anything in my searches referencing these issues. I have even been able to recreate the bug by just taking a NPC level 13 monk and trying to add the feat and equipment. Also, I have been able to get around it but I also can't get the feat "ability focus" to select stunning fist.
 
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