• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Bug Reports - Version 3.14

Status
Not open for further replies.
Found another bug, Far Shot is not correctly being applied to thrown weapons. It is giving the range increment a multiplier of 1.5 (the same as projectile weapons) when it should be doubling it for thrown weapons.
 
Quote:
Originally Posted by Nigel Fogg The Wayfarer
Also, I've found a glitch when you select the javelin as a custom magic weapon, in this case a +1 Javelin with the extra enhancement of 'Returning'.

A regular javelin correctly applies a -4 to the Melee Attack scores as per the weapon's description however, the above described magical version does not factor in the penalty.

Nigel Fogg, aka The Wayfarer

Quote:
Originally Posted by Nigel Fogg The Wayfarer
The Feat: Far Shot increases the range increment of a projectile weapon, such as a bow, by a multiple of 1.5 and for a thrown weapon the range increment should be increased by a multiple of 2.

For the Net and Javelin specifically, and I suspect other thrown weapons as well, HL is using the projectile muliplier when it should be using the thrown weapon multiplier (x2).

Another weapon-related glitch to add to the javelin one above and my earlier report about the Feat 'Far Shot' not working properly with weapons that are thrown. I'm sure you guys haven't forgotten and that those will be fixed in the next update. ;)

...
Hoping this is in time to be added to the next update,
Nigel Fogg, aka The Wayfarer :)

Since Far Shot is being brought up, I hereby add my 2 cents with the reminder above of my earlier postings to this thread since both the Far Shot glitch is still happening AND the continued failure to apply the -4 to melee attacks with a Custom Made javelin. :(

Nigel Fogg, aka The Wayfarer :)
 
Last edited:
:)
Ah, I did a search for Far Shot, this didn't come up for some reason.

Yeah back on page 4 of this thread, entries are in the low thirties, way back in 2010.

I had hoped they'd been resolved by now but when I went to update my "back up" fighter for the current 3.5 campaign that I'm in, I saw that wasn't the case & then you, Kendall-DM, posted your observation on one of the two issues. So hopefully this'll get the notice of 'The Powers That Be' and fixes will be put into place. :D

Nigel Fogg, aka The Wayfarer :)
 
Last edited:
Zombies have no HP?

The pre-made Human Zombie Commoner seems to have no HP displayed, is this due to the lack of any Constitution? In the box defining its' Hit Point value, the number is present, but do the program does not seem to recognize it, thereby using the Tactical Console to subtract HP does not function correctly.

I've tried to make a level one human commoner and then add the Zombie template, but the Zombie template does not seem to be available. Building a "Custom Race" from scratch works as a short term fix, but is there no way to remedy the issue? It's totally possible to subtract from 0 the damage dealt the Zombies, and as undead are graced no negative 10 HP, it's not the biggest problem in the world.

Anyone have a file with the Zombie Template fixed or a Human Zombie Race created?

Edit: Found that I had some files not selected in the Configure Hero screen. Was able to use the Zombie Template and all stats are correct, so no help needed. Maybe it has just been a while since the Undead.stock has been updated?
 
Last edited:
Found another bug, didn't find it in a search so I'm posting it. It appears that magical shield spikes are experiencing the "live state" problem with its parent. It is resolving the a script I don't have access to before the parent pick has been resolved. You can easily test this by putting masterwork shield spikes on a shield and getting the error.
 
As reported in the community bug thread:

Phylactery of Undead Turning is incorrectly listed as a Neck slot, should be Head slot.
 
As reported in the community bug thread:

The portable hole for d20 system does not seem to be a container or for some reason I just can't add items to it.

Editor's Note: The portable hole is not set as a container. It is also missing the code to ignore weight for items placed inside it.
 
Dragon Disicple bug?

I have a sorcer that I have taken levels of Dragon Disciple. I have added the +1 to levels, but it is giving me the error that I have to assign it to a spell class. I cannot find where I need to go to do that, and it is not adding the levels to my spells per day for those levels.

Is this some kind of bug? Any help would be appreciated.
 
Yes, it looks like there's a core bug here. When setting up a class with extra spell levels, there's an option for "Extra Spell Instead?" that is checked for the Dragon Disciple. It appears this option is not quite implemented correctly. Unfortunately, I'm not sure there's a way to work around that issue. If it wasn't already reported, I'll add it to the bug report thread. In the meantime, you can use the spells known adjustment to add a bonus spell to the appropriate level. This won't get rid of your validation error, but it might be the best you can do right now.
 
The bonus spell for the Dragon Disciple prestige class isn't getting added properly. When selected, there is a validation error message asking you to choose a class to add the spell to. There is no method available for choosing that class so no spell slot is ever added. This appears to be a bug with the "Extra Spell Instead?" feature. There should be a drop down to choose which class to add the bonus spell to.
 
Bug Reports - Version 4.0c

I triple checked my version#, and it is not the same as the sticky thread here so I'll simply start a new thread with the correct version. I apologize if this is not correct.

When printing my Journal, it looks like the game date fields are not shifted correctly.

-> Date in game: 0597/05/13
-> Date printed: 5970/51/30

I didn't do any further testing to see how it's all wrapped, likely a slip of the code and hopefully trivial to fix. Thank you! :)
 
FYI their are multiple versions when dealing with Hero Lab as you have the application (ie .exe) and the data sets (ie d20, Shadowrun, Pathfinder). These have different versions. So currently the d20 data set is v3.14 but Hero Lab the program is running at 4.0c.

Same as Pathfinder is running currently at v7.1 but Hero Lab the program is still running 4.0c.

Just an FYI is all about the version information. :)
 
Thank you for the clarification. I suspect this is a bug in the app and not the data set, but I can't be sure. I'm using the updated d20 data set, I just purchased this Friday morning.
 
There are two spells showing up in the Cleric spell list that I think are from one of the Pathfinder sources. The problem is that they are showing up without any Pathfinder sources being checked:

Dream Feast (sPFClr1000)
Traveling Dream (sPFClr4000)

I don't know which source they are from exactly. I do think, though, that they probably aren't sourced correctly if they are showing up without any PF sources being checked. If anyone knows differently, let me know.

Note: There may be other spells like this, but I haven't made it through all the spell lists yet. If I find others, I will post them.
 
There are two spells showing up in the Cleric spell list that I think are from one of the Pathfinder sources. The problem is that they are showing up without any Pathfinder sources being checked:

Dream Feast (sPFClr1000)
Traveling Dream (sPFClr4000)

I don't know which source they are from exactly. I do think, though, that they probably aren't sourced correctly if they are showing up without any PF sources being checked. If anyone knows differently, let me know.

Note: There may be other spells like this, but I haven't made it through all the spell lists yet. If I find others, I will post them.

Adventure Path #2, "The Skinsaw Murders" (back pages article about Desna)
 
Adventure Path #2, "The Skinsaw Murders" (back pages article about Desna)

Ah ha! Thanks for the info. I actually have a copy of that, too. Still, I would guess that the spells are not sourced correctly. On the bright side, these appear to be the only two spells from that book.
 
Flurry of Blows: I found an old bug that wont allow a user to "equip it" because it has no size... this is the bug im still having. was flurry ever fixed?
 
Support Over?

So is support for this dead? I understand that Lone Wolf wants to support Pathfinder as a selling product, but if you haven't noticed WOTC is rereleasing the 3.5 system.:(
 
Status
Not open for further replies.
Back
Top