|
Senior Member
Join Date: May 2015
Posts: 830
|
I recently ran into a new experience with regards to the Beacon of Hope channel ability buff, it wasn't in HL. I reached out to wolf lair and notified them, however I was impatient and hacked together my own adjustment for it while waiting to hear back. (I got a response within a few hours so I don't want to appear like support was lacking). Support let me know that WL is backlogged in creating adjustments for pathfinder spells in HL. I offered my .user file for Beacon of Hope, and expect that it will be release out in the future.
However it did raise the question of what other (de)buffs are missing and if I could write up other adjustments and provide a little community support. If you know of any missing (de)buffs lets make a list and see if I can knock them out. Please provide full spell/effect and book/page sourcing so that I can use that as a reference. Thanks * Holy Ice Weapon (ACG 185) * Spiritual Weapon (CRB 348) * Sun Metal (Ultimate Combat 245) * Thorn Body (APG 248) Last edited by Minous; March 22nd, 2016 at 04:51 AM. |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Most of the spell adjustments in HL where added by the community actually. Most of the hard cover books are around 70-90% finished and the smaller books are pretty much NOT done.
Off the top of my head I know Thorn Body is missing and was going to add it as I need it for a character. Which is surprising as I remember coding the APG spell adjustments. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#2 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
I've been faking my way around Sun Metal and Holy Ice Weapon using Shadow's adjustments.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#3 |
Senior Member
Join Date: Jan 2015
Posts: 463
|
I would be nice if spiritual weapon would allow a weapon attack + damage to appear so we don't have to do the math when the spell is active.
|
#4 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
What I did for spells like that was create an appropriate weapon with the proper adjustments and put it in a Custom Location called Spells (so it wouldn't add Encumbrance). Of course, that does mean it shows up in Gear Value.
(Edited to add: Duh, I just spotted that there's an adjustment to have it not count against Gear Value. Um, yay?) Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds Last edited by charlieluce; April 23rd, 2016 at 01:29 PM. |
#5 |
Senior Member
Join Date: May 2015
Posts: 830
|
needs some TLC but I have a working Spiritual Weapon, minus the crit info from the deities favored weapon, and iterative attack info.
Last edited by Minous; March 29th, 2016 at 05:04 AM. Reason: updated .user file |
#6 |
Senior Member
Join Date: Jan 2015
Posts: 463
|
Thank you. This user file is most helpful.
|
#7 |
|
|