Senior Member
Join Date: May 2015
Posts: 830
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How does one go about forcing a custom skill to appear. I have a mechanic that I created to add the Intimidate DC to all NPC characters, however when I go to print the basic text stat block it never shows. I know its probably something simple, but I am missing it. Any advice?
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#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Did you define the skill with Helper.ExtraSkill? If so, take that off and it should automatically be added to all heroes by default.
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#2 |
Senior Member
Join Date: May 2015
Posts: 830
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The issue isn’t appearing for characters but rather when outputing basic stat blocks the skill gets skipped. If I use something like AncentOne it prints just fine. The issue is with output hero stat block
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Most likely you need to add Helper.ClassSkill as I think the output hero stat block is only meant to show class skills or skills with ranks...
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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It'll also show most skills that have been changed from their default value (it goes through a very long list of bonuses and penalties, and sets a variable if any of them are non-zero), so what field are you using to set the bonus? I'm surprised it's not on that list.
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#5 |
Senior Member
Join Date: May 2015
Posts: 830
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Quote:
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#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Oh, wait - at the end of all those tests, it assigns Hide.Statblock if the skill should be hidden on the statblock. So delete that tag. The script that does it is at Render/30000.
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#7 |
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