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jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old July 21st, 2012, 09:30 AM
All I did is went and changed it from this ('spPainStr2') to this ('spPAinStr2') - just making the "a" capital was all it took - it works fine know.
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Dwayne
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Join Date: Jan 2011
Posts: 454

Old July 22nd, 2012, 01:00 PM
The update works perfectly. Thanks for fixing it so quickly and for making this in the first place.
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tkarn
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Join Date: Jun 2007
Posts: 273

Old July 22nd, 2012, 10:43 PM
Do you think, we will see the Advanced Psionic Guide stuff here?
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old July 23rd, 2012, 04:46 AM
Probably as soon as I finish getting the Items in I'll start working on the Psionics Expanded book alongside finishing the Monsters chapter of Psionics Unleashed. At least that's the plan...
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Sendric
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Join Date: Jul 2010
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Old July 23rd, 2012, 06:48 AM
So it seems as though a validation error occurs reporting that the character needs to learn more powers even when I've already selected all the powers I'm allowed. I'm not sure what's causing it. Its not a major bug by any stretch, but I thought I'd point it out in case others were seeing it too. I am seeing this with both the Psychic Fist and Wilder.
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TCArknight
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Old July 23rd, 2012, 10:34 AM
Quote:
Originally Posted by Sendric View Post
So it seems as though a validation error occurs reporting that the character needs to learn more powers even when I've already selected all the powers I'm allowed. I'm not sure what's causing it. Its not a major bug by any stretch, but I thought I'd point it out in case others were seeing it too. I am seeing this with both the Psychic Fist and Wilder.
Thanks Sendric. I think I've got this fixed in the next release.
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Sendric
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Old July 23rd, 2012, 10:54 AM
Quote:
Originally Posted by TCArknight View Post
Thanks Sendric. I think I've got this fixed in the next release.
Awesome!
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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old July 24th, 2012, 09:46 AM
A couple of things were brought to my attention. I didn't check the rules, but I'm told that the Spring Attack requirement for the Elocator prestige class can be filled with the Nomad's Step class feature. Assuming that's true, then modifying the requirement script to "#hasfeat[fSpringAtt] + #hasability[cPsiNomSte] <> 0" should resolve that issue.

The other potential issue is that when you select Force Screen as one of your powers, it is automatically checked on in the Adjust tab. Not sure if that's intentional or a bug or whatever. I haven't been using the Pathfinder stuff for the most part, so that may just be par for the course.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 24th, 2012, 11:51 AM
Quote:
Originally Posted by Sendric View Post
A couple of things were brought to my attention. I didn't check the rules, but I'm told that the Spring Attack requirement for the Elocator prestige class can be filled with the Nomad's Step class feature. Assuming that's true, then modifying the requirement script to "#hasfeat[fSpringAtt] + #hasability[cPsiNomSte] <> 0" should resolve that issue.

The other potential issue is that when you select Force Screen as one of your powers, it is automatically checked on in the Adjust tab. Not sure if that's intentional or a bug or whatever. I haven't been using the Pathfinder stuff for the most part, so that may just be par for the course.
So you got that PM from ellissar@earthlink.net also?

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Sendric
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Old July 24th, 2012, 11:57 AM
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Originally Posted by ShadowChemosh View Post
So you got that PM from ellissar@earthlink.net also?
Lol. yes. I directed him here and to the other thread. I'm kinda bored, so I looked into it from the HL side of things, but I lacked the motivation to check on the rules. Sorry if I'm just generating noise.
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