Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Has there ever been a mentioning of possibly getting a KickStarter together for an Android version?
I'd be willing to pay $$ if it allowed Rob to hire more devs to dual develop. Heck, I'd even volunteer to help develop it -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
#11 |
Junior Member
Join Date: Apr 2013
Posts: 2
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I'm all for the KickStarter idea. I know I would be willing to pay for an Android license.
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#12 |
Senior Member
Join Date: Jul 2010
Posts: 149
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Guys, the likely reason Android is taking a backseat is that iOS has the benefit of consistency. When you design for iPad, you're just designing for iPad. When you design for Android there are dozens and dozens of different platforms and it's a ton of extra work to make sure your app is presentable on all of them. I was bummed too when I first heard that iPad was getting special treatment first, but then I thought about it more, sucked it up, and saved up for an iPad (just in time too... only bought it a few weeks ago).
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#13 |
Junior Member
Join Date: Jul 2010
Posts: 8
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+1 for the android app.
I honestly don't understand companies that are releasing an app for only one platform at a time. There are quite a few application frameworks that are cross-platform. Do the work once and have an app for ALL mobile operating systems. |
#14 |
Member
Join Date: Dec 2006
Location: Duluth, MN.
Posts: 80
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so down for a Android version...I use my Nexus 7 at the gaming table and it rocks!
I have faith!...my character sheet says so! |
#15 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Quote:
And I know Rob has expanded is dev base already for Realmworks and other endevors and know there is a limit one can/should expand. And I would understand/accept a "for now, we have our hands full regardless of money". I simply asked if it has been considered. Funny thing is, for all the "iPad is consistent" talk, it already doesn't support the oldest iPad. And they still have to code for the iPad Mini screen size. I'd argue there are less differences in coding for Android tablet OS (4.x) than the iOS's out now. And for Android, I disagree (doing some Android developement myself), that tablet market is much different thant the phone market (not nearly the number of different hardware/screensize) and there are steps to handle DPI differences. In fact, using fragments, you could design for phones and tablets at same time. But that's another discussion. Bottom line, there are those who would put money where are mouth is! :-D -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
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#16 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Sorry I may not be describing the tech exactly but the point is their is no programming needed from the developers side to support the iPad mini. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#17 |
Junior Member
Join Date: Apr 2013
Posts: 1
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+1 for android and add me to the list that think apple device develop first is a short sighted poor business choice. I have just been to a gaming con and most of the devices there were android and most of these gamers were neither poor nor cheap.
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#18 |
Junior Member
Join Date: Apr 2013
Posts: 1
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#19 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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#20 |
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