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ShadowChemosh
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Old November 18th, 2012, 08:08 PM
Quote:
Originally Posted by kjellivar View Post
When will it be possible to try your phase 1?
I am starting a game next weekend, and want to start using mythic in Herolab
Really soon I hope. I want to do a little work on the Templates and the Mythic Subtype that I have just gotten to. Feats are done, magic items are done, and I am at the end with the Monsters. Monsters/templates are important as that is what the DMs will be using the most of.

I want to do some reading and testing to make sure what I built so far work correctly for both "Tiers" PCs/NPCs and "Ranks" monsters. I have learned that once I release a data package somethings can't be changed or I end up breaking gamers .por files which would be really bad.

So my goal is to get Phase 1 out this week actually maybe with templates but most likely no templates but the framework to work with Ranks will be in place. So crossing my fingers that its a slow work week, as many will be on vaca, so that I can get more time to finish this up.

But really I am really really close and I know the playtest is very short so want this out ASAP so people can use it......

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Tizzar
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Old November 19th, 2012, 10:46 AM
I would just like to say, YOU ROCK!!!
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ShadowChemosh
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Old November 19th, 2012, 08:51 PM
Quote:
Originally Posted by Tizzar View Post
I would just like to say, YOU ROCK!!!
Ahhh shucks... Thanks!

I have been doing some testing and have things working pretty good. I have the new Mythic Subtype in and fully coding and working. With a very simple Mythic template that applies the Mythic subtype to any creature then.

I have the XP problem fixed so that the with 3 levels and 2 tiers HL considers you a level 3 character for XP. It will also consider you level 3 now for the purpose of getting your ability points. So again with 3 levels and 2 tiers it will say new ability point in one level. Thats good as it was one of my issues.

I have a validation error showing now if you pick a feat from the Feat tabs. I had to create my own validation rule for checking skill ranks as if you have 3 levels and 2 tiers HL would let you put in 5 ranks into a skill. Which is wrong so I have a new validation error throwing for this now.

So looking real good for next day or so to release....

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; November 19th, 2012 at 09:08 PM.
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ShadowChemosh
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Old November 22nd, 2012, 12:24 AM
Update 11/22/2012

I have a few different people testing right now and we are squashing little bugs all over. So looking really good for a release in a couple of days most likely before the weekend.

Another teaser. This time a mythic dire bear stat block:

Big Bad Dire Bear CR 10/MR 3
XP 9600
Bear, Dire
N Large Animal (mythic)
Init +5; Senses low-light vision, scent; Perception +12
--------------------
Defense
--------------------
AC 21, touch 10, flat-footed 20 (+1 Dex, -1 size, +11 natural)
hp 119 (10d8+50)
Fort +12 (+4 vs. suffocation or hot or cold environments), Ref +8, Will +6
DR 5/epic
--------------------
Offense
--------------------
Speed 40 ft.
Melee Bite (Bear, Dire) +14 (1d8+8/x2) and
. . Claw x2 (Bear, Dire) +14 x2 (1d6+8 plus grab/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks grab
--------------------
Statistics
--------------------
Str 27, Dex 13, Con 21, Int 2, Wis 12, Cha 10
Base Atk +7; CMB +16 (+20 Grappling); CMD 27 (31 vs. Trip)
Feats Dual Focus (m) (Strength), Endurance, Improved Initiative, Iron Will, Iron Will (m), Run, Skill Focus (Perception)
Skills Acrobatics +1 (+5 to jump with a running start, +5 jump), Fly -1, Perception +12, Stealth -3, Swim +20 (+24 vs. exhaustion)
Languages
SQ mythic power 1d6
Other Gear
--------------------
Special Abilities
--------------------
Damage Reduction (5/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus).
Dual Focus (m) (Strength) Use a 2nd ability score to power your mythic abilities.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Iron Will (m) Roll 2x saves vs non-mythic sources.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mythic Power 1d6 Use Mythic Powers 11/day with a die size of 1d6.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; November 22nd, 2012 at 12:27 AM.
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ShadowChemosh
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Old November 22nd, 2012, 10:16 AM
speedy the Dire Rat (Agile Template) CR 2/MR1
XP 600
Rat, Dire
N Small Animal
Init +26; Senses low-light vision, scent; Perception +3
--------------------
Defense
--------------------
AC 19, touch 19, flat-footed 11 (+6 Dex, +1 size, +2 dodge)
hp 15 (1d8+3)
Fort +5, Ref +8, Will +0
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 70 ft., climbing (40 feet), swimming (40 feet)
Melee Bite (Rat, Dire) +3 (1d4+3/x2)
Special Attacks dual initiative, filth fever (disease) (dc 13)
--------------------
Statistics
--------------------
Str 14, Dex 22, Con 16, Int 4, Wis 11, Cha 4
Base Atk +0; CMB +1; CMD 19 (23 vs. Trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+22 jump), Climb +14, Fly +8, Perception +3, Stealth +14, Swim +14
Languages
Other Gear
--------------------
Special Abilities
--------------------
Climbing (40 feet) You have a Climb speed.
Dual Initiative The creature acts twice each round, once on its initiative count and again at its initiative count - 20, this still counts as only one round for durations and other effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Filth Fever (Disease) (DC 13) (Ex) Bite—injury; save Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (40 feet) You have a Swim speed.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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ShadowChemosh
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Old November 23rd, 2012, 10:44 AM
And its OUT!!!! See that post for full details.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Asandir
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Old November 23rd, 2012, 04:55 PM
Selected the Dual Path. Is it setup to allow the character to select another Mythic Path?
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ShadowChemosh
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Old November 23rd, 2012, 06:01 PM
Quote:
Originally Posted by Asandir View Post
Selected the Dual Path. Is it setup to allow the character to select another Mythic Path?
Yes it is but I can't suppress HL's warning about taking a Archetype past tier 1. But simply add the path and you will get no warnings after its added to your character.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Lord Magus
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Old November 24th, 2012, 09:24 AM
Is there a way to tell HL to throw a flag if you haven't selected a Path (ie an Archetype) at MT 1? I had no clue as to where to select a Path until I came back to this thread and found the answer.
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ShadowChemosh
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Old November 24th, 2012, 12:46 PM
Quote:
Originally Posted by Lord Magus View Post
Is there a way to tell HL to throw a flag if you haven't selected a Path (ie an Archetype) at MT 1? I had no clue as to where to select a Path until I came back to this thread and found the answer.
Actually yes their is a way I think. That is a good suggestion and I will try and add that for the next release. Sometimes when you design stuff you end up too close and don't see issues like this.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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