Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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How would you do this? I have an item that applies a bonus to one selected Dex based skill. There are no tags on the skills for thier linked attribute, and the only Item I have found that does something similar (the Circlet of Persuasion) does it through an eval to att to all Cha based skills, rather than one of the user's choice.
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#1 |
Member
Join Date: Jun 2010
Posts: 90
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You would just apply the bonus directly to the skill, rather than to the attribute score bonus of that skill. As far as I know, there is no way to modify the attribute bonus to one specific skill.
I'm guessing you want to do this to allow the player to be flat-footed and loose the bonus to that skill? |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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No, I just want to limit the drop down selection to skills that use Dexterity. As I have it now the drop down is all skills, and the bonus is applied only if the selected skill is dex based.
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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For the different traits I have done I just create a Custom Expression for those specific skills. In Pathfinder their are only 7 skills that are Dex based so it goes pretty quickly.
In example: Code:
thingid.skAcrobatics|thingid.skDisable|thingid.skEscape|thingid.skFly|thingid.skRide|thingid.skSlieght|thingid.skStealth But the above Custom Expression works and their should be very little reason for their to be future Dex skills added to the game. Hope that helps. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Fair enough, I always try to code for future additions, but I think I'll do that if there is no better way.
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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There's something in the APG (can't remember exactly what) that requires the selection of a mental ability score-linked skill - I just left that at all skills and added "Note: " text to tell the user there isn't a way to enforce that restriction currently.
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#6 |
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