Junior Member
Join Date: Sep 2014
Location: Chicago, IL
Posts: 14
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I'm looking for some guidance on using a feat (or a class feature) that stacks levels onto a Monk's Flurry of Blows for purposes of determining how many attacks are given, but not counting those extra levels as a +1 attack adjustment to the FoB attack routine.
When I add to hero.childfound[cMnkFlurr].field[xExtraLev].value is increases the level of the overall ability, which also grants a +1 to attack (representing the Monk's use of their level on a FOB attach rather than their actual BAB) I've tried manually adjusting hero.child[Attack].field[tAtkFluBas].value after Flurry of Blows processes, but that also seems to strip attacks out. I've looked at Psychic Fist from the community pack, and noticed that it runs into the same issue. The class stacks both it's BAB and an extra +1 do to the xExtraLev adjustment. So a Monk 10/Psychic Fist 5 has a base Flurry BAB of +18 instead of +13 (Monk +10 plus +3 from PsyFist) Any advise is appreciated! Eval Script Adding Bonus levels (UsrChosen is a class on feat dropdown) - Timing First/12500: Code:
doneif (tagis[Helper.FtDisable] <> 0) var BonLvls as number if (field[usrChosen1].ischosen <>0) then BonLvls = field[usrChosen1].chosen.field[cTotalLev].value if (hero.childlives[cMnkUnarm] <> 0) then hero.childfound[cMnkUnarm].field[xExtraLev].value += BonLvls endif if (hero.childlives[cMnkAC] <> 0) then hero.childfound[cMnkAC].field[xExtraLev].value += BonLvls endif if (hero.childlives[cMnkFlurr] <> 0) then hero.childfound[cMnkFlurr].field[xExtraLev].value += BonLvls endif endif Code:
doneif (tagis[Helper.FtDisable] <> 0) var BonLvls as number if (field[usrChosen1].ischosen <>0) then BonLvls = field[usrChosen1].chosen.field[cTotalLev].value hero.child[Attack].field[tAtkFluBas].value -= BonLvls endif |
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