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TerminusWolf
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Join Date: Sep 2015
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Old July 16th, 2016, 04:20 PM
How do I bootstrap spell-like abilities based on how many hit dice (not class levels) the creature has? I tried using:

count:Hero.HitDice >= 2

But when I added on an additional hit dice the creature didnt gain the ability. I couldnt think of a race that gained racial spell-likes based on HD but I did take a look at the Half-Celestial template and copied everything word-for-word but that didnt work either. Do they have to be psychic spells?
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Mathias
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Old July 16th, 2016, 06:30 PM
phase & priority of your bootstrap condition?

Looking at examples of bootstraps like this on the Fey Creature template, they're at First/750.
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TerminusWolf
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Old July 16th, 2016, 08:11 PM
The half celestial template sets them at first 500. Ill give 750 a shot and let you know if it works for me. Thanks!
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TerminusWolf
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Old July 17th, 2016, 03:12 AM
First 750 worked like a charm. Thanks yet again Mathias! You wouldnt happen to know why First 500 wouldnt work and 750 did would you?
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ShadowChemosh
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Old July 17th, 2016, 08:46 AM
Quote:
Originally Posted by TerminusWolf View Post
First 750 worked like a charm. Thanks yet again Mathias! You wouldnt happen to know why First 500 wouldnt work and 750 did would you?
Because the tag Hero.HitDice is applied around First/600 to the hero. So you where testing for a tag that did not yet exist.

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