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Junior Member
Join Date: Sep 2015
Posts: 17
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How do I bootstrap spell-like abilities based on how many hit dice (not class levels) the creature has? I tried using:
count:Hero.HitDice >= 2 But when I added on an additional hit dice the creature didnt gain the ability. I couldnt think of a race that gained racial spell-likes based on HD but I did take a look at the Half-Celestial template and copied everything word-for-word but that didnt work either. Do they have to be psychic spells? |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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phase & priority of your bootstrap condition?
Looking at examples of bootstraps like this on the Fey Creature template, they're at First/750. |
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Junior Member
Join Date: Sep 2015
Posts: 17
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The half celestial template sets them at first 500. Ill give 750 a shot and let you know if it works for me. Thanks!
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Junior Member
Join Date: Sep 2015
Posts: 17
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First 750 worked like a charm. Thanks yet again Mathias! You wouldnt happen to know why First 500 wouldnt work and 750 did would you?
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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![]() Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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