Member
Join Date: Jan 2012
Location: Quincy, CA
Posts: 58
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So some background. I am creating a custom Myconid race and am having it start out as a basic Sprout, small size with limited abilities. I am then creating two Feats. One that allows them to become an Adult and gives you new abilities and increases some of their current abilities, and gives you the choice to increase your size category by one. The other allows them to become a Sovereign, again allowing an increase in their size category and gaining some new abilities and increasing abilities again.
I need assistance with how to create these two Feats. How do you make Race a prerequisite for a Feat? Is it possible to have a Feat give you the option to increase your size category? Or do I need to just have them use an adjustment? Is it possible to have a Feat overwrite another racial ability changing its text? How do you have a Feat add an ability to a race? Thank you in advance for your assistance. |
#1 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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There's a race in the sword coast guide that has a racial feet. Pretty sure it's the deep gnomes swirv**** magic. Yup can't remember the spelling.
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#2 |
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Join Date: Jan 2012
Location: Quincy, CA
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#3 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Code:
#hasrace[RACE UNIQUE ID] <> 0 Quote:
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Bootstrap the racial ability to the feat. I would recommend reading the Glossary of Terms for the Editor. Then check out FAQ#2 for all the places to learn about the editor including YouTube videos. Welcome to the wonderful world of using the HL editor which will be the most frustrating and rewarding thing you can do with Hero Lab. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#4 |
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Location: Quincy, CA
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#5 |
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Location: Chicago, IL (USA)
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Trying to have a tutorial that covers EVERY possible rule in existence is not going to happen. In this case making use of the Community Pack can provide many examples of scripts to copy from. For disabling an ability you need to do this: Code:
perform hero.childfound[UNIQUE ID HERE].assign[Helper.Disable] Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#6 |
Member
Join Date: Jan 2012
Location: Quincy, CA
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perform hero.childfound[UNIQUE ID HERE].delete[Helper.ShowSpec] Last edited by Sgmendez; April 24th, 2017 at 02:36 PM. |
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#7 |
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Join Date: Jan 2016
Location: Adelaide, Australia
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A really helpful resource is the community pack Github. Just use the search option at the top. Type the name of a 'thing' you are trying to play with into the search and it will return all of the code that exists already where that 'thing' has been modified.
There's also a wiki there where i keep a record of things that have worked for me. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#8 |
Member
Join Date: Jan 2012
Location: Quincy, CA
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