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The issue is id="racHalfling" this because that is an 11 character Unique ID and HL only supports 10 characters.
Wouldn't you need to do races after you configured all the Race Components? Then setup the editor.dat so that entering a new race would be really simple then. If you build a race now before you change all the components to support races for your game means you will have to go backwards later to fix. That is just my opinion though. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#31 |
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Join Date: May 2014
Posts: 203
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I dunno..... I am working with BoomerET who is helping me on this and he told me to enter the races, so I did. There are no plans to add any new races just yet. But where do I go to set up all the Race Components?
Bruce |
#32 |
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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It's all explained in the tutorial using Savage Worlds
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#33 |
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Join Date: May 2014
Posts: 203
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Really, so that very limited Savage Worlds tutorial has something I missed?..... I went through it and didn't see anything useful. So far BoomerET is helping me so much more than that tutorial did. I am not even sure I would call it a tutorial.
Bruce |
#34 |
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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It has how to update components, create races, resources, etc, did you actually do it or did you just skim it?
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#35 |
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Join Date: May 2014
Posts: 203
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I'm looking through it right now, and like before, it is showing me things in the script that isn't helping at all. I'm in the Races and Racial Abilities section and it is talking about components, but it isn't explaining enough to make sense for me and the game system I am trying to implement.
Bruce |
#36 |
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Join Date: May 2014
Posts: 203
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Actually it isn't even called a tutorial, it is a walk through and for others like me a walkthrough can lead to more confusion. I even have some limited "programming"(?) experience in getting the game I am using to work in Maptools and that wasn't easy but it was fun to see it all come together. So far Hero Lab is no where near as intuitive as Maptools is, and I don't think anyone could call Maptools intuitive.
Bruce |
#37 |
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Join Date: Jan 2011
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Uniqueids are limited to 10 characters...
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#38 |
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Quote:
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#39 |
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Join Date: Aug 2013
Posts: 123
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#40 |
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