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Viking698
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Join Date: Jul 2010
Posts: 32

Old August 22nd, 2010, 01:58 PM
Quote:
Originally Posted by Mathias View Post
If you've selected a deity on the background tab, the selector on the Cleric tab doesn't do anything, because the deity's already handled that. I do need to remove the selector when that's the case.
Ok thanks.
Viking698 is offline   #21 Reply With Quote
Viking698
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Join Date: Jul 2010
Posts: 32

Old August 22nd, 2010, 02:00 PM
Quote:
Originally Posted by Mathias View Post
In the configure hero form, go to the Hero Settings, and at the bottom, right click on the "Show Feat/Ability Descriptions" option (which is what adds the text to the printout). It reads "Selecting this option shows up to 3 lines of description summary under each feat or special ability in output"

So, it's probably cutting off at the specified 3 lines.

Adding a second option for complete description text is on my to-do list.
Once again thanks.

Viking
Viking698 is offline   #22 Reply With Quote
Viking698
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Join Date: Jul 2010
Posts: 32

Old August 22nd, 2010, 02:13 PM
The discription for Fortication under armor is not right. Looks like it is using the 3.5 rules discription and not the pathfinder rules.

3.5
Light = 25%
Medium =75%
Heavy = 100%

Pathfinder
Light = 25%
Medium = 50%
Heavy = 75%

Once again thanks for a great program

Viking
Viking698 is offline   #23 Reply With Quote
quasit
Junior Member
 
Join Date: Aug 2010
Posts: 1

Old August 22nd, 2010, 03:54 PM
I've been meaning to post about this. The CM Defense calculation on my character is incorrect. It is showing 17 = 10 + 3 + 0 + 3 + -. That should give me a total of 16, not 17. I tried uploading an attachment of the portfolio (but it didn't work.) I did import the character from previous versions, if that matters.

I didn't see any mention of this problem in the forums.

Mark
quasit is offline   #24 Reply With Quote
Shane Walden
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Join Date: Jun 2010
Posts: 4

Old August 22nd, 2010, 06:49 PM
I was creating a 2nd level Witch and for some reason only the 1st level patron spell was available for selection, that rest of the witch's 1st level list was unavailable.

Shane
Shane Walden is offline   #25 Reply With Quote
risner
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Join Date: Jun 2010
Posts: 623

Old August 22nd, 2010, 06:51 PM
Quote:
Originally Posted by Mathias View Post
Quote:
Originally Posted by Risner
Ok, I have discovered that a script First Priority 1:
if (field[gIsEquip].value <> 0) then
~ Add +2 Insight bonus to CMB/CMD
#applybonus[BonInsight, hero.child[Maneuver], 22]
endif

Applies the value (22) twice to CMD and once to CMB.

I can't find any place between First and Final that applies only once to CMD and applies to CMB.

I may have a workable hack:
~ Attributes Priority 10001
if (field[gIsEquip].value <> 0) then
~ Add +2 Insight bonus to CMB/CMD
if (hero.child[Maneuver].field[BonInsight].value < 2) then
hero.child[Maneuver].field[tCMB].value += 2 - hero.child[Maneuver].field[BonInsight].value
#applybonus[BonInsight, hero.child[Maneuver], 2]
endif
endif

~ Applies twice for CMD
~ #applybonus[BonInsight, hero.child[Maneuver], 22]

~ Doesn't work for both CMB and CMD properly
~ hero.child[Maneuver].field[BonInsight].value =
~ maximum(hero.child[Maneuver].field[BonInsight].value, 2)

~ Doesn't work
~ #applybonus[BonInsight, hero.child[Maneuver].field[tCMB], 2]
Was this fixed in 4.0? I think it's a bug I caught while working on something else.
Not fixed in 4.2

For more info, I have two items:
1) An item grants +1 insight bonus to AC (which does add to CMD)
2) An item grants +2 insight bonus to CMD and CMD.

The +1 Insight AC doesn't stack with the +2 CMD (or shouldn't)

My current code is like this:
if (field[gIsEquip].value <> 0) then
~ Add +2 Insight bonus to CMB/CMD
if (hero.child[Maneuver].field[BonInsight].value < 2) then
hero.child[Maneuver].field[tCMB].value += 2 - hero.child[Maneuver].field[BonInsight].value
#applybonus[BonInsight, hero.child[Maneuver], 2]
endif
endif

With this code (the extra if to add to tCMB) is required to modify CMB.
But my CMD isn't correct. It adds the +1, but the item with the applybonus above doesn't add a second one to CMD?

Am I just doing it wrong?

Also, the Flurry seems to be off (Fighter 2/ Monk 1/ Rogue 2) and my Flurry is -1/-1 instead of +2/+2. I'm not sure how it calculated -1/-1 (my best guess is it somehow miscalculating my BAB as 1 when it is +4 (since monk considered full bab)? or applying some negative to it?
risner is offline   #26 Reply With Quote
evilash
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Join Date: Sep 2009
Posts: 55

Old August 22nd, 2010, 08:08 PM
Just found an error with special materials for armor. I have a character with a +3 Dex modifier that is raised to +4 with a belt. He also has a +1 mithril breastplate. This should mean that he gets a +4 Dex modifier to his AC, but he only gets +3.
evilash is offline   #27 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old August 22nd, 2010, 08:40 PM
Quote:
Originally Posted by evilash View Post
Just found an error with special materials for armor. I have a character with a +3 Dex modifier that is raised to +4 with a belt. He also has a +1 mithril breastplate. This should mean that he gets a +4 Dex modifier to his AC, but he only gets +3.
Just tested and the armor appears to be working correctly. So I am going to go with the assumption that your character is carrying too much gear which then sets a limit to max Dex and to ACP.

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ShadowChemosh is offline   #28 Reply With Quote
evilash
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Join Date: Sep 2009
Posts: 55

Old August 23rd, 2010, 03:08 AM
Quote:
Originally Posted by ShadowChemosh View Post
Just tested and the armor appears to be working correctly. So I am going to go with the assumption that your character is carrying too much gear which then sets a limit to max Dex and to ACP.
Doh! That's it.
evilash is offline   #29 Reply With Quote
risner
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Join Date: Jun 2010
Posts: 623

Old August 23rd, 2010, 05:03 AM
Quote:
Originally Posted by evilash View Post
Doh! That's it.
This happens a LOT (it has happened to me), maybe this is a condition that should post a red "!" so the user realizes there is a problem?
risner is offline   #30 Reply With Quote
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