Member
Join Date: Jul 2010
Posts: 32
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#21 |
Member
Join Date: Jul 2010
Posts: 32
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Quote:
Viking |
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#22 |
Member
Join Date: Jul 2010
Posts: 32
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The discription for Fortication under armor is not right. Looks like it is using the 3.5 rules discription and not the pathfinder rules.
3.5 Light = 25% Medium =75% Heavy = 100% Pathfinder Light = 25% Medium = 50% Heavy = 75% Once again thanks for a great program Viking |
#23 |
Junior Member
Join Date: Aug 2010
Posts: 1
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I've been meaning to post about this. The CM Defense calculation on my character is incorrect. It is showing 17 = 10 + 3 + 0 + 3 + -. That should give me a total of 16, not 17. I tried uploading an attachment of the portfolio (but it didn't work.) I did import the character from previous versions, if that matters.
I didn't see any mention of this problem in the forums. Mark |
#24 |
Junior Member
Join Date: Jun 2010
Posts: 4
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I was creating a 2nd level Witch and for some reason only the 1st level patron spell was available for selection, that rest of the witch's 1st level list was unavailable.
Shane |
#25 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Quote:
For more info, I have two items: 1) An item grants +1 insight bonus to AC (which does add to CMD) 2) An item grants +2 insight bonus to CMD and CMD. The +1 Insight AC doesn't stack with the +2 CMD (or shouldn't) My current code is like this: if (field[gIsEquip].value <> 0) then ~ Add +2 Insight bonus to CMB/CMD if (hero.child[Maneuver].field[BonInsight].value < 2) then hero.child[Maneuver].field[tCMB].value += 2 - hero.child[Maneuver].field[BonInsight].value #applybonus[BonInsight, hero.child[Maneuver], 2] endif endif With this code (the extra if to add to tCMB) is required to modify CMB. But my CMD isn't correct. It adds the +1, but the item with the applybonus above doesn't add a second one to CMD? Am I just doing it wrong? Also, the Flurry seems to be off (Fighter 2/ Monk 1/ Rogue 2) and my Flurry is -1/-1 instead of +2/+2. I'm not sure how it calculated -1/-1 (my best guess is it somehow miscalculating my BAB as 1 when it is +4 (since monk considered full bab)? or applying some negative to it? |
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#26 |
Member
Join Date: Sep 2009
Posts: 55
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Just found an error with special materials for armor. I have a character with a +3 Dex modifier that is raised to +4 with a belt. He also has a +1 mithril breastplate. This should mean that he gets a +4 Dex modifier to his AC, but he only gets +3.
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#27 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#28 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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#30 |
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