Senior Member
Join Date: Nov 2012
Posts: 208
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Hmmm, seems to be easier than I thought with the editor after all...
Still would prefer a .dat files release so one can get the complete overview of things in the implementation. |
#11 |
Member
Join Date: Feb 2013
Posts: 67
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I'm probably not going to be contributing to feats too much for the rest of the week - my priority is (hopefully understandably) covering the non-SRD material being used in the D&D game I'm running. I think I'm doing quite well - in addition to all of the feats, I've got one subrace and three sub classes (with all features) in a usable state (not as polished as I'd like, but I take what I can get), and a fallback strategy for Variant Human if I can't work out how to add a feat that the user can choose. So my immediate plan will be to deal with the two remaining subclasses and add in the spells I need (even if they're just placeholders at this time).
There is, however, some interesting design space in the feats, so I'll probably swing back into it in short order. But for now, sleep beckons - I've got work in the morning *yawn* |
#12 |
Junior Member
Join Date: Apr 2011
Posts: 8
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Not sure if this is correct thread to ask this question, but if you are not a programmer or the knowledge do all the editing that you guys are doing, is there is there away to add them or just need to wait for updates?
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#13 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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This information is enough for a non programmer to add this information in. You are just copying the steps and code provided into the matching fields in the editor.
The green ones are complete and functional. Orange is partially complete. Red is still work in progress. I will post a tutorial with images in a bit as an example. |
#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
If all the separate people adding stuff started to work together it would go so much faster. Right now its like 20 people each doing there own thing. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#15 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Its probably the way to go. I'm assuming however changes will need to be made.
Feat Names changed Feat Descriptions removed I'm assuming community files can only contain the mechanism. Can anyone confirm? |
#16 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Basically you can most likely get away with the same "Name" of a Thing but you only want to list the Mechanics of the ability. So lets say "Dodge" feat (Sorry I don't know 5e) from 3.5. Call it "Dodge" but list a very simple text of +1 AC bonus. Then take a look at my NOTE here about consistent file names and pick a two digit unique ID and how to set that. Next stage of this is to compile the .user files into working version called Package or .hl file. This can be setup on the community servers with a working Update URL. Meaning that people will be able to download and install this community Pack really easily. In addition HL will tell gamers when a new version is out and will even prompt gamers to download and install. This means you reach a MUCH larger audience. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#17 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Thanks Shadow.
Not sure I'm the right person to be taking the lead on this. The only reason i have availability is because i'm home with a 2 week old /zzzzzzz |
#18 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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NOTES - Pathfinder Scripting:
Two Weapon Defense Quote:
Quote:
Quote:
Quote:
Last edited by daplunk; February 1st, 2016 at 03:59 AM. |
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#19 |
Junior Member
Join Date: Jan 2016
Posts: 15
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#20 |
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