Senior Member
Join Date: Oct 2015
Location: Raleigh, NC
Posts: 104
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So in less than 3 weeks we will be hitting the 1 year mark since LWD announced about the adoption of Paizo and the handling of Print/PDF content.
https://www.wolflair.com/blog/2017/0...ontent-market/ I'm still in awe that the Content Market and it's abilities was announced even prior to this announcement and we have yet to see it's official release and what content will be available at it's release (if it even happens) This is from the December News Letter; Our team is still working closely with Paizo to ensure appropriate communications between our site and theirs is available for properly handling purchases and authenticating ownership of Pathfinder PDFs. Once we have these issues firmly resolved, we will bring the Content Market online. We don’t have dates at this time, but we’ll announce them once we know more. We expect to have this issue resolved shortly after the new year. People have mentioned not to back a Kickstarter project. This is well beyond the Kickstarter project now. Just going to the website for Realm Works itself list the following feature: Integrate Ready-Made Content into your World. You click on this link and it states, Content Market Coming Early 2016. So if someone is looking for a Campaign management software and happen to run into this website, they would assume that the content Market most likely exists now since this states it was coming early 2016, over 2 years ago. Even if you google content market you find the spotlight series that Liz did in early 2016 where she even talks about published content and the content market coming early 2016. We've been give date after date, promise after promise of the CM release and we are still waiting. Hopefully shortly after Paizo Con Then by Gen Con Then by the end of the year Each time there's a new excuse as to why the Content Market is not being released. With the latest being the Paizo API and the ownership of the PDF's. Wouldn't this been an issue 2+ years ago. Did it actually take 2 years for this to be the current problem? |
#271 |
Senior Member
Join Date: Oct 2015
Location: Mississauga, ON, Canada
Posts: 103
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*Removed my own comment as I deemed it a bit childish...
Last edited by Dhrakken; January 19th, 2018 at 12:43 PM. |
#272 |
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Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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You and DarkLord where going on about only being able to apply a buff to everyone or no one which is not what Ian said at all. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; January 19th, 2018 at 03:38 PM. |
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#273 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Yes it has some work but once you build the UI for a "Feat" or a "Spell" it does not matter if that spell/feat is from CORE or Book#76. They both display exactly the same in the UI. This has been covered multiple times already in other threads. If you hate LW or like them its all the same to me. I am just trying to correct a few totally misinterpreted ideas/thoughts that got tossed out in regards to HLO. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#274 |
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Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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#275 |
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Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Ian gave two examples of applying buffs. One to only 2 PCs and one to everyone. You than said it’s bad to ONLY allow a buff to everyone but that is clearly not how the ability is going to work. Honestly if your getting upset I am sorry and totally lost on why. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#276 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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And I do appreciate the info on HLO (for the community as a whole, I really don't have a use for HLO but always have a use for your insight.. Especially HL code), but it's unfortunate that it has to come this way than for LWD to provide support to those community questions, with similar / timely answers. Generally, LWD responds but only when the pot is nearly boiling over. (In general, Ian, Joe, Liz, Rob, and BJ for a moment have all had a turn at quelling those fires). But even at that, I do understand they are reluctant due to the barrage of questions that would certainly follow, but LWD owns a part of that by creating the culture of silence in the first place. To steer back on thread, All still waits for the progress of the content market and how that will move both on (and offline) Realmworks & Herolab in the (hopefully) not to distant future. My two CP DLG D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#277 |
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Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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#278 |
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Join Date: May 2017
Posts: 135
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For example, in the current HLO beta, if you view the details for a spell or skill, that's not hardcoded anywhere in the web UI. It's actually using an XML file and dynamically turning that into a set of components, which then pull in locally cached character data as appropriate and communicate with our HLO API running on the server to make any changes. And, hey, if we had been making HLO just for Starfinder, the beta would have been available a lot quicker. Quote:
There's also the new UI templates, but (as ShadowChemosh has already gotten a peek at in a different thread) that will be much, much easier than setting up the equivalent in desktop HL ever was, since all the hard layout stuff happens automatically in the components the client compiles the UI into. This is an unfortunate side effect of everybody being busy all the time forever, which itself is mostly because of RW being an endless stack of more work always needing to be done. There's definitely progress being made on that point (for example, see the new account management server for both RW and HLO, which also is a part of how Content Market content will be added/managed), but the iceberg effect that goes along with server-based anything ("what you see is only the very top of it") means the vast majority of that work is invisible to the end user right now. Last edited by Ian; January 20th, 2018 at 12:20 AM. |
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#279 |
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Join Date: May 2013
Posts: 1,458
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I'm expecting to see more and better communication in the near future. |
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#280 |
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