Senior Member
Join Date: Dec 2010
Location: Northeast Quadrant
Posts: 128
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I'm sorry if this has been addressed somewhere, but it really should be a sticky or in the FAQ so the answer is easy to find
QUESTION: is there an easy way to take a thing and track down the file it comes from? Is there a way the designers could maybe factor in that when we get an error while loading data packs we don't just get the error and the thing name, but also what .user file contains the error? BACKGROUND: At this point I have amassed an ungodly amount of .user files. The problem is, every time one of the third party data packs updates there is inevitably at least one duplicate thing, one unattached thing, or one thing something is invalid, etc. Now, it tells me the name of the thing that's having the problem and the error, but it doesn't tell me WHAT FILE IT'S IN. Now, that could be ok, since usually I could live without the thing or the specific file that's having the problem, except of course, because it's hero lab, the program says "meh" and disables ALL the third party data packs, not just the one's generating errors. Since I didn't author the file that has the problem and therefore don't recognize where it came from, I then spend the next 40 minutes hunting through so I can find the thing and disable it. OR give up and just accept that half my characters are now invalid because they are using datapacks that the program won't load. self-editing and sharing is one of the big draws, but the longer I'm dealing with it the longer it's going from a benefit to a flaw. Again, I apologize if this has been discussed ad nauseum, but I haven't found it. |
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