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It comes from the Vesk being a CR 1 monster. Monsters use different rules from PCs and the CR is always added to the damage for NPCs. A CR 1 gang member has a laser pistol that does 1d6+1 damage. When the PC picks it up at level 1 the weapon does 1d6 damage only because PCs don't get to add level damage until 3rd level. NPCs add CR always.
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#11 |
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This is exactly in line with what others have found and what the math is suppose to do in Starfinder. The other thing is that until level 3 PCs often feel very week compared to Pathfinder characters. PCs put out very little damage as its usually 1d6 with no bonuses. The space leach monster at the end of AP1 is way too strong. The monster if played even remotely correctly with its abilities will TPK most groups. This is an issue caused with putting together the final rules of the game and the adventure at the same time. Just like how you find a fusion on the asteroid which by the final game rules the PCs can't use. Yet its expected to be used to defeat the undead. It seems to smooth out more in the next chapters and in some cases goes back to being TOO easy in later chapters. I have had to start increasing encounters just like I use to do in Pathfinder. Hopefully they do better jobs with the future adventures. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#12 |
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#13 |
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#14 |
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The Named NPCs which the vesk is and linked above in Toblakai post are CR 1. You have a human female and a male vesk in the Fusion Queen. These are both CR 1 opponents.
Getting into the details the CR 1/2 gang members should NOT get a +1 bonus on damage because they are CR 1/2. At least according to the Alien Archive which did not exist yet when Incident at Absalom Station was made. Which leaves into some of the confusion a few rules are slightly off. Again it happens when the rules are not final and the adventure is being written at the same time. Point is you make magic weapons using "fusions" and no such +1 fusion exists. If we had a *cough* editor *cough* we could actually create such a thing. On the other side as a DM I would not add one as it would throw off the game math too much. Few things are meant to stack in Starfinder which is so far been really nice. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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