Junior Member
Join Date: Jul 2014
Posts: 4
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tl;dr How do you make a spell adjustment that adds a racial special and energy resistance?
Okay, so I've done some digging around. First, the link to the spell in question. So, I need a control under spells to do this, since it's a lot. I figured I'd look into it, but... this is a bit over my head. I need to add
I can make the control and give the DR/evil, at least. I think I cannibalized correctly. Code:
~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ Apply DR Evil to the hero #applydr[xDamRdEvil,10] |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Your best way to figure this stuff out is to look at an existing spell adjustment and see how it does it. So maybe look at the spell adjustment "Darkvision" to see how it gives Darkvision 60ft. You can do this on the editor Adjustment tab using "New (Copy)" button.
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