Junior Member
Join Date: May 2017
Posts: 5
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I am having problems removing the Magic Talent Tab. I got a character with the Destruction Sphere and the tab won't go away. Even worse when I create a character from scratch and pick the Destruction Sphere the 'Magic Talent' Tab reappears.
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#331 |
Senior Member
Join Date: Mar 2011
Posts: 138
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I quite enjoy the new interface but for some reason this pro. is wonky. The magic tab wont disappear for the ones in red.
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#332 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Oops. Looks like I missed some instances of bonus talents being bootstrapped to the old configurable. I'll have a fix for that soon. If anyone else finds more like these, please let me know here in this thread.
EDIT: Oh, man, there's a ton of them. Could have sworn I'd gotten rid of them before. Time to carry out a Tag Exterminatus... Last edited by TheIronGolem; May 28th, 2017 at 11:47 AM. |
#333 |
Member
Join Date: Mar 2016
Posts: 68
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Hahahaha, it's my file! My Sighted Seeker. Woops:P
Last edited by chaoscowboy; May 28th, 2017 at 11:43 AM. |
#334 |
Senior Member
Join Date: Feb 2015
Posts: 676
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This might help you track it down:
Open a new file in the editor. Create a new thing (doesn't matter what, any tab will do). Hit the Bootstaps button on the right side of the screen. On the popup window, hit "Click to add a new bootstrap". Then copy/paste or type that thingid into the textbox. If that thingid is valid, you'll see the "<Choose thing!>" text replaced with the name of the thing that has that ID. That should at least give you a clue as to where it comes from. EDIT: Oh, I see you already found it. |
#335 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Replace the tag with Helper.Free as it does the same thing as old tag did.
Sorry... I really didn't think anyone would be using that tag already. I only added in 1.7 and then removed it 1.8. =( Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#336 |
Member
Join Date: Mar 2016
Posts: 68
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Ok so I booted it up after getting everything (I think) fixed and running and now I'm a tad confused. Do I use magic talents tab or sphere abilities tab and why are both showing up? I ask cause the Sphere Abilities tab says I have 3 talents as a cleric archetype. And the other says 5.
Also not getting the automatic death or life sphere from cleric either. Or the domain sphere... not sure how that works in hero lab. EDIT: Looks like I got life for free but not death, as I'm an evil cleric of cyric with this build. Last edited by chaoscowboy; May 28th, 2017 at 12:02 PM. |
#337 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Quote:
If there are things on the Magic Talents tab that you can't remove because they don't have delete buttons, that is because they are being automatically added by something else on your character (like when a class or archetype gives you certain talents as bonus talents). For that you'll need to wait until I can fix those things that are bootstrapping the talents into the old tab. I expect to get that done today. Same goes for the "Alteration Form/Traits" tab, if you have that. Use the new tool on the Alteration tab to create your Shapeshift effects from now on. |
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#338 |
Member
Join Date: Mar 2016
Posts: 68
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Ok but necromantic focus still doesn't work right and I'm not getting bonus talents from my domain either.
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#339 |
Senior Member
Join Date: Dec 2014
Posts: 124
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Bugs:
* I can't choose for Limited Restoration, if cure or restore is affected. * I removed both Destruction and Telekinesis sphere from the Sphere Abilities tab, which caused the Magic Talents tab to disappear. But readding those spheres caused the Magic Talent tab to reappear, showing both the base abilities of the sphere. Same goes for Alteration, Dark, Destruction: Admixture, Divination, Light, Easy Focus, Focus Casting and Magical Signs. Although the latter three originate from my racial caster, so that might another bug. Which brings me to: * Racial caster hit dice seem to be broken right now. The fixed magic talents aren't fixed anymore, instead I could delete them from the magic talents tab. I suppose this thread needs an update. * Destruction sphere doesn't show the increased damage cost anymore for 1 SP. Which would be nice to see in addition to the usual damage on the char sheet. Explosive Orb would be nice to include the same variant for, if you have Orb Expert. Speaking of which, does it really work? I have the feeling that the DC isn't increased at least. Last edited by EldritchWeaver; May 28th, 2017 at 12:12 PM. |
#340 |
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